This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

February 17 - Hunt Game Studios

We are excited to announce that Gheldia will feature a dual soundtrack option! Gheldia will contain an early 90’s SNES style soundtrack and a late 90’s PSX style soundtrack. Andrew Aversa (zircon), one of Gheldia’s composers, has been working on an authentic chiptune library featuring a soundbank of SNES styled samples that will be used in the 16-bit version. The Level Preview videos on the site have all featured the PSX style soundtrack so far.

You can catch zircon streaming music production every Monday (1PM EST) and Saturday (4PM EST) on Twitch[]. Recently, he held a stream for the boss battle with Vahlanok. You can also catch a sneak peak at some of the SNES styled samples near the end. Check it out!

January 2 - Hunt Game Studios

We hope everyone had a great holiday season and overall year. 2014 was a varied year for Hunt Game Studios with a few periods of great progress alongside slower ones. One of the most notable events was that Gheldia was finally greenlit for release on Steam – thanks again to the community for all the support! We also added several new locations to the game and broadened the story. A few other exciting things happened that we will reveal soon.

Over the past few weeks improvements were made to several areas of the game including the addition of more versatile tile snapping, improved scrolling maps, and a reworked ability and stat system. In the coming months we will showcase these among other new features but ask for a little more patience. Regular updates will resume shortly after the new reveal where we will dive into new information about the release, the story, and more.

2015 is going to be an exciting year for us and we can’t wait to share all our latest developments. Please look forward to it!

October 16, 2014 - Hunt Game Studios

Gheldia has been officially Greenlit on Steam! We are incredibly thrilled about this opportunity and would like to extend a huge thank you to the community for their support. To everyone who stopped by our booths, shared our updates/screenshots, and spread the word – we appreciate it very much! The game’s development has been a long winding road but the vision has always been clear – create an RPG that pays homage to the 16-bit classics with a mix of new ideas. We feel that with each passing week we are marching closer to that goal and can’t wait to share off our latest developments. The next few months will be very exciting!

August 19, 2014 - Hunt Game Studios

Today marks the one year anniversary of Gheldia on Steam’s Greenlight service. In a year’s time we received more than 5300 "Yes" votes, 150 comments, and has been in the Top 100 since June 2014. We appreciate everyone’s support so far but if you haven’t voted yet please log in and vote "Yes". Also, if you could share the Steam Greenlight link we would greatly appreciate it. Thank you all!

We will continue posting weekly updates on our website until Gheldia’s release so check back every Friday for new enemies, locations, story bits and more!

July 3, 2014 - Hunt Game Studios

We uploaded a new Level Preview video showcasing some of the city locations players will be traveling through in the game. The video shows off the Magnos/Gnome home city of Stoneridge Sanctuary along with the Harukaan/Goblin home city of The Pit. Some of the outposts in Kargath and The Wastes are also featured.

Each region has its own flavor and backstory that influences the culture of the people. Stoneridge Sanctuary is located in the north of Aria in the snowy region of Kargath. The cities are mainly populated by the Magnos and Gnomes who work together in mining and forging equipment. The Pit is to the east of Jarrendahl in the dreaded Wastes. The environment is harsh and is mostly populated by the coin obsessed Goblins and stubborn Harukaan.

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