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February 27 - Killmonday
Hello, awesome friends!
The first that we would like to say is that, we are very sorry not posting updates more often! Time seems to disappear in front of us! But now to the game!
At the moment we have 42 Non-playable characters to interact with! That is so huge! We never thought we could do it! And there still Chapter 5 to count with. We are still working on the Fourth Chapter though. But we have done most of it! Also, 2 persons came to our work/home to playtest the game, from Chapter 1 to 3, and both enjoyed the game quite a lot! That gave us new eyes too, for small fixes on the hints given and some of the dialogues. There is so much we would like to show you, but we prefer to keep it until the game is completed so you can have the whole experience!
Fran Bow is always in the making, being more awesome for everyday and cooler and super!
We are very active posting screenshots, gifs and everything on twitter! If you want to see some before the release, make sure to follow us!
Thank you very much for your constant support!
Isak, Natalia and Mr. Red!
October 11, 2014 - Killmonday
Hello, awesome ones!
Here's a new special update we made for the eerie october where we answer some questions we had from facebook and twitter, with footage from the game! We are currently already working on part 4 of 5, so the game is coming along great! And we now have a person translating the game to spanish, so it will be released with english, german and spanish language! More to come in the future!
We hope you enjoy the video and have a great time!
July 27, 2014 - Killmonday
Hello, dear awesome friends!
Here's an update on the progress of Fran Bow!
We can't say anymore a certain date when the game will be complete and released and we will try to explain why as good as possible, and how far we have come!
First of all, don't worry about the game not being made, because the game is our life nowadays! Before and during the demo, we had a technical limitation that the game had to be max 50mb big in total, so we had to cut away tons of content that we otherwise wanted to make. That changed with time and the limit went away, so we decided to make both chapter one and two all over. We thought that we could just add the contents missing, but ended up making EVERYTHING new, so the story and immersion could be maximal. So in a way, we have made the game from scratch since the Indiegogo campaign ended.
Watch a preview of the making of sound and music (and some footage of chapter 3!)
Then came chapter three, which was a big leap for us. Also, it was a huge time of discovery and research for the expansion of the game lore. That chapter is really huge! It's the center of the game, a place where you find answers, a very free chapter. It's packed with NPCS and places you can go and stuff you can do. It has taken a long time for Natalia to draw everything up until now, and to keep track of every line of text so the red line never fades in the story.
That has been the development part, but 2014 has been a very tough emotional time too that has affected us in many ways. Three persons from our families passed away, and it always came as a shock. However, death is absolutely natural and a part of life. We can't mourn them forever, but keep the good memories alive and cherish the ones that are alive everyday.
Good things has happened also! Like Natalias cousin, Catalina, who will help us in making the awesome Mr. Midnight dolls! And that Natalia finally made a logo worthy of Fran Bow, and Daniele Giardini who has made our new website that will launch when we start releasing the game. And as we keep on progressing in the game, we are getting more and more hyped about the whole thing! We can't wait until you get to play it, and immerse yourself in the huge adventure Fran is heading to!
Many hugs and love to you!
And thank you for your patience!
Isak, Natalia and Mr. Red.
February 28, 2014 - Killmonday
We wanted to say hello and also answer the most frequent questions!
1.When is Fran Bow release date?
We really are aiming to have the game finished in the end of July or middle of August, We don't want to ensure anything yet until we are working on the last touch... Just so we know that we can deliver.
2. Which languages will come with the released game?
English, Spanish and German. Those are release languages, later on will be done to Italian, French, Russian and others if possible.
3. What is taking so long time to finish the game?
This is a very frequent question and we guess many haven't got the information.
Many think the game is only in the mental institution, but that's just the first part of the game.
Also we are trying to make the puzzles unique from each other. There is no copying code or reusing old puzzles, everything is made to be unique for the story to progress with each puzzle you solve, and the amount of interaction and items you can collect should satisfy your adventurous needs and more!
We are working on the third chapter now and it will be a while before we can go to the fourth and even more time to get to the fifth! And each chapter just keeps growing!
All in all, the development is going great and it's amazing to see the game come together! We can't wait to show it to you!
Hope you have a great week!
December 5, 2013 - Killmonday
Hello awesome gamers!
We are working hard on Fran Bow to get it done for next year and it's going smoothly! Now when the snow is starting to fall (atleast here in the northern parts of Earth) and it's a time for jollyness we put 3 days aside from madness and the heavy work with Fran and made a little free Christmas game for you all, featuring Mr. Red!
Some say it's creepy, but we think it's just cute! Maybe the creepiness is something deep in our blood of creation, who knows...
Anyway, from our blog you can find different places to play it! Web, Mac, Linux and Win!
Get the game for free!
Want to see before you ascend into the mad little puppets adventure? Watch the trailer!