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August 28, 2013 - Completely Fair Games, Ltd.
Thanks to everyone for your support! We're now #38 on greenlight overall!
August 23, 2013 - Completely Fair Games, Ltd.
** It’s Over!
After 30 days of content creation, promotion, answering hundreds of emails, interviewing, bugfixing and writing, our Kickstarter project has come to an end. It’s been a long and bumpy road, but ultimately, we were successful! I can not thank each and every one of you enough for your support, comments, criticism, and encouragement.
The grand total: $45,783. Just shy of the $50,000 Adventure Mode stretch goal, but hitting every other stretch goal along the way.
We also got about $400 from the Paypal account we set up. For people who missed our deadline, we will have the Paypal running until Friday of next week (August 30th), where you can get many of the same rewards for $5 extra (sorry about the expense. Doing business using Paypal can be quite risky to us as a company).
** What Happens Next?
* The Funds
Kickstarter will take a few days to process the credit card information of each backer. After that, Kickstarter and Amazon will take about 10% of the funding. That means, assuming everything goes to plan, we will ultimately get about $41,204.70. Right now, we have about $39k of confirmed payments (including the $10k payment from our Benefactor).
The first thing we will do with this money is pay off our contractors who helped us get the Kickstarter up and running. After that, we will begin purchasing and shipping rewards.
* The Rewards
Every backer will receive a survey asking you a few questions about rewards. For tiers which require physical items to be shipped, we will be asking for your shipping address. For creative tiers, we will give you the ability to submit your creations. There will also be options for postcard types and T-shirt sizes.
Some of these rewards will be available very soon. Physical CDs of the game and OST will not be shipped until the Alpha period has arrived. CDs will contain Alpha builds of the game for the operating system of your choice.
* Digital Distribution
Between now and October, we will be exploring our options on how best to distribute copies of the Pre-Alpha, Alpha, Beta and other digital rewards. We will likely be distributing through multiple platforms. All backers who are entitled to digital rewards will receive keys to all sources. You can then choose to use the keys to download builds of the game in the way you find easiest (or just give them to your friends ;) ) So if our game is successful on Greenlight, you will receive a Steam key — but will also have access to other distribution sources (and on each supported OS).
Besides Steam, the top candidates for us right now are Desura, The Humble Store,GOG.com, and of course, our own website. We will be talking with representatives of each of these services to try to find the best plan for DwarfCorp.
Most importantly, now that the Kickstarter is over, we can again focus on development. We’re very excited to get started again — this time with fresh new resources at our disposal and a budding community.
We’ll continue to update the Pre-Alpha-Prototype for a while, mostly to improve performance and fix bugs. The Prototype will then be frozen, and will serve as a kind of “demo” of the game. After that, only backers in the $20 and higher tiers will be able to update to the latest build of the game.
I encourage backers to register to our forums, where we will be seeking community feedback, and posting intermittent updates.
Additionally, we will also be looking for new partners and contract work. $45k is nothing to scoff at — but it’s not enough to hire full-time employees or do a huge amount of contracting. For that reason, we may be bringing on more developers as partners in our business to help us lighten the load. At the moment we have no details on the subject, but we will be posting updates about this as we assess the situation and figure out exactly what we need.
In the near future, I will be writing a very detailed, personal, and honest account of the Kickstarter process. Mostly this will be for other game developers hoping to get funded through Kickstarter, but many of you may find it interesting and enlightening.
That’s all for now!
August 22, 2013 - Completely Fair Games, Ltd.
We're excited to announce that our Kickstarter is ending very soon (August 23rd at 7:30 PM EST), and we're already over 200 percent funded! It's been a long and bumpy road, but we ultimately think the fundraiser was successful. With over 2,000 backers (and one rather huge backer), we've been pushed through all but our largest stretch goal.
We've confirmed the anonymous donation we received of $10,000 was real. We won't reveal who the backer is yet, but we can say that he is the CEO of a major tech company.
We've also been doing quite well on Steam Greenlight. We're over 60% of the way to the top 100, with over 11,000 positive votes. We still have a ways to go, but so far our climactic rise in the rankings has been pretty amazing. Just look at this chart! It seems that in no time, we'll be on the 100 list!
August 17, 2013 - Completely Fair Games, Ltd.
We've reached the next two stretch goals (27k and 28k). We also got a Mysterious Benefactor who pledged $10,000. We remain skeptical that this donation is real. Not many people could support a $10,000 charge to their credit card. So we're going to continue on as though we have $10,000 less. If the pledge comes through at the end of the fundraiser, we will add it to our stretch goals.
New System: Mechanisms
These are coal-fired or water-powered objects which interact with each other and the world to produce goods or automate things for you. These include machines which make manufactured objects from raw materials, blocks which push around raw materials, and certain automated traps.
New Career: Artisan Track
Artisan dwarves do whatever their soft hearts desire. You may commission them to make beautiful works of art, play songs, or improve the look of your colony. This generally improves the happiness of your workers. Some artists specialize in “public relations” and can increase your stock by writing press releases. The Artist track comes with the “studio” room.
New Room: Furnace Room
Coal may be thrown into a furnace to burn for fuel. This generates heat. Make sure the furnace room is connected in some way to the surface, or your dwarves will suffocate! Connect mechanisms to the furnace to power them. The furnace can also be powered by garbage.
New System: Weather
Rain, lightning, snow, extreme weather events, and seasons will be implemented.
New Creature: Dragons
Rare and deadly, dragons were once thought to be extinct. Large quantities of gold and mana rock may attract them to your colony. Some dragons can be reasoned with, but most would rather just torch your colony and steal your stuff.
I (Matt) will be on vacation for the next five days. I will still make intermittent updates as I have time. In the meantime, Wilson will be around to answer your questions and comments.
August 15, 2013 - Completely Fair Games, Ltd.
As we enter our final week, we have just reached our third stretch goal ($26k). This goal includes:
New Room: Graveyard When your Dwarves die, their corpses remain on the ground. A worker may bury a dwarf corpse in a graveyard, where a tombstone will be left. Seeing the corpse of another employee will make a dwarf very unhappy indeed.
New Creatures: Necromancers and the Undead Some number of “necromancer towers” will appear on the map. Necromancers are evil wizards who can raise corpses from the dead and send them at your colony as shambling zombies! Watch as your dead employees rise from the grave to feast on their co-workers. Necromancers will stop at nothing to protect their valuable research from grubby Dwarven hands.
New System: Investments The stock market will be more fleshed out, and includes things like the prices of commodities and rich investors. You may, if you wish, invest directly in the stock market or in commodities trading as an additional source of income.
We've also apparently been doing quite well on Steam Greenlight. We've gotten over 3,300 "Yes" votes in the past couple of days. Apparently, that puts us at "20% of the way to the top 100" according to Valve. Greenlight's acceptance criteria are notoriously weird and arbitrary, so we're not sure what all of this means for us -- but we've been told the numbers are looking good!