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Chroma Squad
13 Şubat - lprunk

Hey everyone!

It's been one month since our last update. We're getting to a place where most of the features in the game are final, and now we get to share this with you. We're here today to talk about Roles.

Since our goal is to each of the sentai characters to contribute to the team with some individuality and personality, we have created this thing called Roles. We have 5 known roles, and some other secret ones. The Lead, Scout, Assault, Techie and Assist are the starting pack.

Every one of those is capable of handling the monsters by himself, but we know that you wont miss the fun of combining those powers and exploding the alien enemies!

The Lead is an essencial role in the team. There is no team, if the leadership is somewhat jeopardised. They usually wear red clothes, but you know that in our game you get to choose the suit colors. The Lead has skills to support his leadership role, like the ones below.

Shout of Courage - Improve allies` willpower!

Taunt - Make your enemies lose their concentration.

Lasso - Inspired by the classics, use a rope to get your enemies closer to you.

Joinup - All allies next to you enter the Teamwork stance!

Next up: Assault Role!

Akemashite omedetou!
Hey everyone, happy new year!

We're so happy to enter 2014 with this awesome project in our hands. Chroma Squad is so filled with fun, joy, nostalgia and adventure, and that makes us excited to come to work every day. We are really hoping that this joy will be transmitted to you through our game as well.

The first thing we would like to say is that we don't have a release date yet, but we're working really hard to get everything ready soon™. We have increased our team, again, to keep us aligned with our milestones and to achieve the quality you all deserve.

In this first week of 2014 we have everyone dedicated to defining the scope of the first beta release. Once this is done, we’ll get to work on this stable version that you're all so anxious about.

Everyone that pledged for the Early Access will get a PC/Mac/Linux demo, and for everyone else we'll release an awesome walkthrough video, showing the features we have developed for you all. So, everyone will get a bit of it! =D

The most exciting thing we have to tell you is about a new awesome feature that we're creating. We don't want our tactical battle to be generic or somewhat unexciting, so, we have this Teamwork idea that you'll love!

Teamwork is a feature of our tactical battle that will increase movement and interaction between your squad members. Every turn, as a standard action, your hero may enter a Teamwork Pose and with it become a beacon to the squad. This beacon can be activated by other squad members, triggering acrobatic jumps between the two characters, simultaneous attacks or even trigger the finishing move with everyone on your squad!

It's beautiful! You should be seeing this pretty soon™ on your beta version!
Have a great year with lots of indie games for your enjoyment!

Kind regards,
Behold team.

23 Ekim, 2013 - Behold Studios

Hey everyone!

We've just released our gameplay video submitted to the IGF 2014 contest.
We really hope you'll like it.

13 Ekim, 2013 - Behold Studios

There you go! Some screenshots of the new and improved UI. You can expect this for the first BETA release, coming soon.

Thanks for all your support! :D

11 Eylül, 2013 - Behold Studios

For anyone that missed our Kickstarter campaign, there are 3 options available for pre-ordering the game. We've set up some of the tiers that we had on our project, the only difference is that the "Exclusive Backer's In-game Features" are not available anymore.

Go tell your friends about it! We can do a lot more to our game with your help.


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