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2014! Akemashite omedetou!
January 8 - Saulo Camarotti
Hey everyone, happy new year!
We're so happy to enter 2014 with this awesome project in our hands. Chroma Squad is so filled with fun, joy, nostalgia and adventure, and that makes us excited to come to work every day. We are really hoping that this joy will be transmitted to you through our game as well.
The first thing we would like to say is that we don't have a release date yet, but we're working really hard to get everything ready soon™. We have increased our team, again, to keep us aligned with our milestones and to achieve the quality you all deserve.
In this first week of 2014 we have everyone dedicated to defining the scope of the first beta release. Once this is done, we’ll get to work on this stable version that you're all so anxious about.
Everyone that pledged for the Early Access will get a PC/Mac/Linux demo, and for everyone else we'll release an awesome walkthrough video, showing the features we have developed for you all. So, everyone will get a bit of it! =D
The most exciting thing we have to tell you is about a new awesome feature that we're creating. We don't want our tactical battle to be generic or somewhat unexciting, so, we have this Teamwork idea that you'll love!
Teamwork is a feature of our tactical battle that will increase movement and interaction between your squad members. Every turn, as a standard action, your hero may enter a Teamwork Pose and with it become a beacon to the squad. This beacon can be activated by other squad members, triggering acrobatic jumps between the two characters, simultaneous attacks or even trigger the finishing move with everyone on your squad!
It's beautiful! You should be seeing this pretty soon™ on your beta version!
Have a great year with lots of indie games for your enjoyment!