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Alpha - Beta target for end of February!
February 19 - Last Limb Games
Firstly let me apologies for the delay to this update, we have not stopped working and have been totally focused on getting Organic Panic ported, we have come a long way in the past month or so.
I've had to re-export around 350 animations for all the characters, which also gave me a chance to go over the animations and clean them up some more. Damon had to re-implement the character animation code, for a new exporter module (Open Collada). I've also updated the Cheese Wedge character, who was a little character-less, now he's a Cheese Wedge Bandit! - you can see some of his animations below.
The major last hurdle - characters, has been implemented. All characters are now in and animations are working, there are still a few bugs but it's great to see characters running, jumping and flying around.
Damon has been putting in all assets and most of the backgrounds are now working, with parallax and animations. Most of the new textures and the normal maps are now in and working. And many of the new music tracks are in.
Also Damon and Bradley have been working hard on getting the Steam server tech working and implemented, so when the beta is up players can save and share their creations via the Steam servers.
So at this stage with all features in and working, content is mostly complete, we think it's safe to call this our first Alpha version of Organic Panic (that will be on Steam!) - don't get me wrong there are many bugs, but most of the bugs are related to translating the code, and we now have a working functional game.
We're aiming to reach Beta by the end of the month and will be showing (with fingers crossed) a Beta PC build on the 25th of this month at the NYC Games Forum, which if your in the area we would welcome you to come and play (test) Organic Panic for yourselves, (and give your feedback)
Then soon after, assuming no major bugs we'll be posting our first Beta build of Organic Panic on steam!!!
One becomes many -
We have developed Organic Panic over the past 5.5 years on a dwindling set of old Xbox development kits, each one overheating and dying, and after performing cpr a few months later permanently dying, last summer we were down to our last 2, only one of which was a full debug kit, This started to die just as we were porting and we were down to one Xbox (that wasn't a debug kit) - at that stage it meant building levels on the Xbox kit we were developing on. -where am I going with all this? basically I am so excited personally to see our game on more than one device! I am really looking forward to playing Organic Panic on my laptop, you know in a coffee shop rather than in a cold room (we had to work at 65' throughout winters to stop the Xbox's overheating) and more importantly getting it out into the world, which is so near now it's hard believe.
The Comic is 100% complete, fantastic job Brad it looks really awesome! - I won't post any more pictures here as I don't want to give the story away early, but it's ready to be printed and sent out!
Background Artwork -
Completed Underground Artwork...
Part of the adventure takes our hero's into Apple's drugged mind, it's called Psychedelic Brain!
Capture Footage -
First Look Alpha PC Open GL game footage - (a little rough around the edges but it's all in there now)
New 'Bandit' Cheese Wedge -
Cheese Wedge has had a make over, he's now cast as a Bandit, this is his level 1 persona, we have some cool concepts for 2nd level Wedge's, which will be full gun slinging Cowboys.
(Music from the Beach theme song - courtesy of Brett our Music Maestro)
Thanks everyone for being patient, we are very nearly there now and we're really excited to be able to finally get it out to you all....Soon!