This game is now available on Steam!

Thanks for your help in getting this game selected for distribution via Steam. More information including a link to the Steam store page can be found below.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Tower of Eglathia
April 6, 2015 - Lord Eglathia

After about a year and a half, I'm Greenlit on Steam and published. I'm super excited about this. The app is available here:

February 16, 2015 - Lord Eglathia

Recently, I got an email saying that Tower of Eglathia has been Greenlit due to interest from the community. I must say that I'm humbled by this. I started the quest for this back on January 1, 2013, and put the game on Steam the summer of 2013. A year and a half later, getting this email was quite a shock. I'm going to now get the game ready to release on Steam and begin working on fixing any issues and conjuring up an idea for a sequel of some kind. I appreciate any who have supported this effort.

December 1, 2013 - Lord Eglathia

Tower of Eglathia is now available, DRM free here:

I want to thank everyone who has left feedback, both positive and negative. Though I haven't been able to implement every piece of feedback, there were many things implemented based on suggestions, so thank you very much for the support.

October 27, 2013 - Lord Eglathia

Tower of Eglathia is getting very close to being ready for release and as such, I will be taking it out of Beta on the 1st of November, 2013. That means the download link for it will be taken down and the way to get it in the future will be to buy a retail copy of the game. Don't worry, the price point of the game will be low and affordable. I look forward to the official release, hopefully before Christmas of this year!

July 23, 2013 - Lord Eglathia

As I get new graphics or make changes, I'm going to add a comment on this announcement for each one. As I add them, I'll update the videos and screenshots to include them.

For the first one, I have new health, mana, and experience orbs in that are much better than the one's I first used. I'm also working on flushing out all the abilities for the player and tweaking the combat to be based on damage reduction and having armor class used for that with dexterity being a separate dodge modifier.

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