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Kickstarter campaign stretch goals - Newton Laws & Flightless Birds
July 20 - DeadGhost
Okay guys, first Kickstarter content update!! We are humbled by your support, and since we want to expand the potential of our game into a bigger, better project, we are planning several stretch goals for our crowdfunding campaign in case we exceed our initial goal.
Starting this Monday, we will discuss with you guys several new goals to help us spread the word and make Candle better. These are our first impressions:
Based on the feedback we've collected, we are adding a Mac&Linux stretch goal. In fact, it will be the very first one to achieve. As you can read on our project's FAQ, we have 0 experience regarding those platforms, and so we wanted to be honest and not promise something that we couldn't deliver on day one to all our supporters. That said, many people is asking us to do so, so we will add that as an stretch goal to fund a longer development to help us port the game.
Also, we are already working on gamepad support, so you can all play Candle the way you want at launch. Unity 4 allows us to work for all these goals so we are definitely going for them!
Some people has also asked us for a simpler, cheaper limited retail edition of the game (current's at $200), we are trying to solve that. We appreciate your feedback and tips, so we may add a more affordable reward with a simpler physical edition (just the game, no add-ons) for all you collector's out there! More news this next week.
And finally, we wanted to tell you that you can PM, e-mail or tweet us to ask whatever you want! You are our beloved supporters and a growing community, so we want to keep in touch with you. Starting July, 24th we will make a series of team members introductions and AMAs on Reddit, let us know if there's anything you want to know!