This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Legend of Iya
February 2 - DarkFalzX

Hello guys and gals,

While there is still a depressing amount of work left to do, the progress made over the last few month suggests I am no longer just spinning wheels.

For the first time since the Kickstarter demo, LOI is feeling like a proper game, if only 20-30 minutes long.

I have finally wrapped up the initial subterranean portion of the game and moved up to the surface, which is as big a relief for me as it probably is for Iya. This also means I am moving into the territory covered by the Kickstarter demo. I hope to make it much nicer this time around.


(still WIP)

Three new enemies have been added to the subterranean area. Two of them are one-hit-wonders, but one is significantly stronger, larger, and might end up being reoccurring throughout the game.

The above-ground section so far only has re-implementations of old foes in need of some tweaking.


(Mecha-bunny will wreck you!)

I have also been re-implementing the sub-menu, and though it's not as fancy as the non-functional mockup of it in the demo, it serves the game much better.


(Behold the much simpler new sub-menu!)

The automap works again, in large part thanks to my Mystik Belle code. Unlike the MB map, the one in LOI can contain secret passages that aren't immediately visible.

I also gave Iya an in-game journal.

I know this wasn't a very well-structured update, but I hope to keep these coming much more often: )

Cheers,

Andrew.

July 30, 2013 - DarkFalzX

It's not going to win any awards in video editing, but I was finally able to cut together a new LOI trailer using Magnuses music!



The music track itself - Adventure Time, is from Philter's second album - The Blossom Chronicles, and can be purchased off Amazon[www.amazon.com] or iTunes[itunes.apple.com], or listened for free on Spotify[open.spotify.com]. A chuck full of links, I know - but I gotta promote the dude any way I can - his music is amazing!

Spread the word guys - those who couldn't stomach the 8-bit AY 8910 track of the original trailer might dig this better, especially since this is sort of what the game will sound like if the Kickstarter succeeds.

Cheers.

Andrew.

July 27, 2013 - DarkFalzX

THE DEMO:

WARNING: THE DEMO IS ROUGH. IT CONTAINS SOME PLACEHOLDER ART, MOSTLY PLACEHOLDER SOUND, AND SOME UNFINISHED CODE. STILL - TRY TO HAVE FUN!: )

GENERAL WARNING:
Dues to some GameMaker incompatibility some computers will experiance low framerate. Try turning off the controller support in the options menu.

WINDOWS8 WARNING: DUE TO A CONFIRMED BUG IN W8 GAME MAKER GAMES HAVE ALL SORTS OF SOUND ISSUES - INCLUDING CRASHING. TO FIX THIS - DISABLE SOUND EFFECTS FROM THE OPTIONS MENU.

Download it:

From SendSpace[www.sendspace.com]

{LINK REMOVED}

OR my personal dropbox[dl.dropboxusercontent.com]


The Demo is for Windows PC only. Sorry - no Mac or other versions yet.

July 13, 2013 - DarkFalzX

Please support the project if you got a spare buck or two, and even if you don't - tell your friend!

http://www.kickstarter.com/projects/523651724/legend-of-iya

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