STORE COMMUNITY ABOUT SUPPORT
This item has been banned because it violates the Steam Terms of Service. It is only visible to you. If you believe your item has been banned mistakenly, please contact Steam Support.
This item is incompatible with Greenlight. Please see the instructions page for reasons why this item might not work within Greenlight.
Current visibility: Hidden
This item will only be visible to you, admins, and anyone marked as a creator.
Current visibility: Friends-only
This item will only be visible in searches to you, your friends, and admins.
Celestian Tales: Old North
Testbed and Combat Background Concept
July 16, 2013 - toAd
What's a testbed? It's basically a 'room' for us to test features in programming that would be used in-game. For example, in this version we tested 3D sound in the form of a pop music embed to a green blob. In the game, this will be used for ambiences such as waterfalls, city fountains, and enemies (yes, you'll be able to detect some enemies through sound).
You can try out the testbed yourself here.
The control inputs are as follows (this was tested using an Xbox controller or Logitech Rumble 2. On a generic controller, the confirm button would be button 1):
- Movement: WASD or Directional Buttons (Keyboard) / Left Analog (Xbox)
- Choice: WASD or Directional Buttons (Keyboard) / D-Pad (Xbox)
- Action: Z (Keyboard) / Button A (Xbox)
- Run: X (keyboard) / Button B (Xbox)
Combat Background Concept
We received quite a lot of comments asking about the possibilities of a graphical upgrade. Originally we went the course of 'return to the classics', so the pixel-arts background and environment were made old school. But what do you think if the battle background looks like this?
Would you prefer pixel backgrounds or illustrated ones? Do send us a few comments here! =D