This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Viscera Cleanup Detail
October 11, 2013 - DarkCarnivour

Hail noble janitors! The space stations of the galaxy now sparkle thanks to your efforts, but unfortunately there has been another messy turn of events...

We present - Viscera Cleanup Detail: Shadow Warrior!
Some inconsiderate soul has gone through this once pristine temple with a very sharp katana and left a trail of nasty things that need cleaning. Those bloodstains are probably never going to come out of the carpet, but a janitor has to try anyway.
VCD:SW is currently available to anyone who has already purchased Shadow Warrior.

Find out more here[www.devolverdigital.com]

Or over here on our blog[www.runestorm.com]

In the meantime, work continues on the main VCD and we should have more fun stuff soon.
As always, we appreciate your support and it's still $5 to pre-order[www.runestorm.com]

September 5, 2013 - DarkCarnivour

Hail!

Progress has been hampered a bit by annoying stuff lately, but you can see what we've been up to over on our blog.[www.runestorm.com]

There's a bit more info on the upcoming supply machine and welding laser.

With any luck we'll have some more interesting news and updates in the not too distant future ;)

As always, you can help us out by pre-ordering on our site.[www.runestorm.com] It's currently still $5 and get's you access to the future updates.

August 26, 2013 - RuneStorm

Greetings!

Well, it's been a while but we're back in full swing. Nolan (lead coder) is able to work again, so we're making good progress now. You can check out current full progress over here[www.runestorm.com].

Grab the v0.14 build from our site[www.runestorm.com] (choice of IndieDB or AtomicGamer)
So then, this minor update includes a few things:

  • Blood footsteps when landing after jump
  • Some improvements to physics replication
  • Key bindings
  • Lanterns and buckets are now sworn enemies
  • Landing blood footsteps
  • Blood splats taking more than one mopping (basic implementation)
  • Changed hand controls (left click uprights held object)
  • Added mess detector (sniffer)
  • Made mop secondary cause radius physics impulse
  • Lantern causes fires
  • Mopping out fires
  • Scorches from fires
  • Mopping up scorches

You can help us out by pre-ordering from our site now[www.runestorm.com]. It's still $5 for the time being, and soon free updates will cease as we move over entirely to the full build. In which case you'll need to pre-order to get further updates, or grab it when it's released :)

And lastly, we're keenly aware of the problems still present in the co-op synchronization and the punch-out machine. It seems we're going to have to go deep and rework how they function technically before they'll behave :\ But, we'll get there :)

August 22, 2013 - RuneStorm

Greetings!

We've been very busy since being Greenlit (thanks!!), so we'll be attempting a regular progress report from here on. The first update is right here on our blog[www.runestorm.com].

You'll see what we've been busy with ;)

Oh and on a last note, we'll have another update out shortly as we polish up some things :)

August 8, 2013 - RuneStorm

Wow!

So, thank you everyone! :)

We'll keep working away at the game to get it done as soon as possible, and with SteamWorks, we should be able to make an easier time of multiplayer connections ;)

Cheers ya'll and once again, THANK YOU!

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