This game is now available on Steam!

Thanks for your help in getting this game selected for distribution via Steam. More information including a link to the Steam store page can be found below.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
December 4, 2014 - Dascu

Hello everyone,

Malebolgia is out now on Steam Early Access. This version represents a good portion of the game, with the full release being planned for early 2015.

Thank you all very much for the support and upvotes!

November 15, 2014 - Dascu

Hello everyone,

I am pleased to announce that Malebolgia is coming soon to Steam Early Access. The release is planned for end of November/early December. The full release would of course depend on feedback and development during this Early Access period, but I would estimate the final date to be late January/early February.

The Early Access release offers a look at a very substantial portion of the palace to explore and combat encounters with half a dozen boss and mini-boss monsters. This version is intended to gauge for feedback on pacing, difficulty and technical feedback as to hardware/performance and bug-testing in general.

Some key elements that would be added during the Early Access period would include real-time shadows, background loading, better customization options and overall improvements to sound and visuals.

Thanks for all the support on getting Malebolgia through Greenlight and on the Steam Store!

You can find the store page here:

October 24, 2014 - Dascu

Hello everyone,

As discussed in the previous update, Malebolgia received a rather severe overhaul and went through a period of playtesting to examine the pacing and difficulty level. This has all been finalized into a demo of a portion of the game that I have submitted to the Independent Games Festival competition.

Together with that, I have created and uploaded a new teaser trailer and a selection of screenshots. Please have a look. :)

The game is well on track now to be completed and launched this Winter, though I am not sure if/when there would be an Early Access period before a full release.

You can follow the development progress of Malebolgia here:

Thanks for the support!

August 6, 2014 - Dascu

Hello everyone,

It has been some time since the previous update. Apologies for that!

Malebolgia has been undergoing a lot of work. Visuals, level design, combat, monsters and NPCs have all gotten substantial overhauls. Some of this is already apparent in the new batch of screenshots I have uploaded. The previous images and videos have consequently also been removed, as they do not accurately portray the game anymore.

The game is getting closer to a full playable state, actually. I am in the process of finishing an alpha of the entire game and will look into sharing this with some people for playtesting. A more public or even Early Access version could follow soon after.

Be sure to follow me on Twitter @dascumaru for more frequent updates.

And thanks again for the Greenlight support!

February 19, 2014 - Dascu

Hello, fellow damned souls.

This month marks around a year of development time for Malebolgia. It's been difficult to combine this gargantuan task with my studies and job, but my passion pushes me further. Happily, the game design is really coming together and a functional alpha of the entire game inches closer within the next months.

The game is still far from finished, but I feel more and more confident that the end is in sight. The work is now less about creating new assets, putting in fresh features or major changes, but rather improving and perfecting what is there.

More in detail, the following features are being worked on and many of them already implemented:
- Four different weapons, with their own movesets and functions.
- Six major boss fights, a dozen lesser demons.
- A handful of NPCs and story scenes.
- Nearly the entire fortress, interiors and exteriors, has been modelled out and explorable in-game.

I'm currently working on the combat and seeing how far I can push things. I find the gameplay is approaching action-horror and a comparison with Dark Souls rather than Amnesia: The Dark Descent would be in order. But Malebolgia is its own beast and such a comparison is still inadequate to describe the game.

I see that Valve's staff has been greenlighting many, many titles recently. Let us hope Malebolga makes the cut soon as well! Spread the word!

< 1  2 >
Showing 1-5 of 7 entries