This game is now available on Steam!

Thanks for your help in getting this game selected for distribution via Steam. More information including a link to the Steam store page can be found below.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Lacuna Passage
November 24, 2014 - xOR10Nx

With a small dev team sometimes it can be difficult to cover all the various channels for communication with our fans. Unfortunately, our Greenlight page tends to get passed over while we prioritize our Kickstarter page and our blog. Today we are trying to pay catch-up here a bit. Prepare for a massive backlog of development news broken down by category!

Art Updates

Devlog #29 - Habitat Interior Designs []
The early beginnings of our interior location designs, primarily the Habitat.

Devlog #33 - Designing the Hab []
Progress on the Habitat designs.

Devlog #34 - Designing the Hab Part 2 []
More progress on the Habitat.

Devlog #36 - Designing the Greenhouse []
The beginnings of the Greenhouse designs.

Devlog #38 - Designing the Greenhouse Part 2 []
Progress on the Greenhouse art.

Development Updates

Devlog #26 - Development Since GDC []
An overview of general development progress since our GDC Mega Update.

Devlog #27 - C# State Managers and Oculus Rift Implementation []
A revamp went underway for many of our background systems in the game.

Devlog #28 - Time-of-Day and Weather Managers []
Progress on some more background systems that generate the atmosphere of the game.

Devlog #31 - The Midwest Game Developers Summit []
A Post-Mortem of our first publicly playable demo.

Devlog #35 - Improvements to our Terrain automation []
Our first attempt at some pipeline improvements for automating the terrain creation.

Devlog #37 - Song Seed, Saving, and Physics []
Some new feature additions integral to game progression and an update on our Dynamic Music system.

That's most of the interesting stuff, but you can always scroll back through the blog feed on our site. You can always subscribe to our RSS feed too so you don't miss any future updates. We will try to post here more often though. Cheers!

Tyler Owen
Random Seed Games

March 16, 2014 - xOR10Nx

We just posted a new devlog post over on our website featuring a new video and screenshots of our demo we are taking to GDC. Check it out![]

January 23, 2014 - xOR10Nx

Last week we attended the Steam Dev Days conference and came back with a renewed enthusiasm for Lacuna Passage. Hop on over to our blog[] to hear about what we learned from the experience.

January 8, 2014 - xOR10Nx

It's been waaaay too long since we last updated our Greenlight page. Today we wanted to direct you to some of the more recent posts we have made on our website devlog so you can get all caught up on everything that has happened since we were greenlit.

Devlog #16 - From The Forums #1[]

We put together a FAQ comprised of some of our favorite fan questions from the Lacuna Passage official forums[]. Feel free to keep asking any questions there that you want answered and we might put your question in our next edition of "From the Forums"!

Devlog #17 - Updated Datapad UI[]

Check out a video that covers some of the new and improved Datapad user interface.

Devlog #18 - More Concept Art, a New Shader, and Terrain[]

A random assortment of updates from different areas of development.

Devlog #19 - The Power of Unity Plugins Round 2[]

We love to share some of the amazing tools that we have found for increasing our speed and quality of development through the Unity Asset Store. This is Round 2 of our Unity-centered write-up. You can read our original post here[].

Devlog #20 - Asset Previewing and Dynamic Soundtrack[]

A behind-the-scenes video of some of our development tools created in Unity. First is a simple asset previewer so our artists can see exactly how their models will look in-game. Second is our simple Dynamic Soundtrack system for gracefully switching music loops.

Devlog #21 - Soundtrack Preview #4[]

Every once and a while we like to share a bit of the soundtrack as it builds and evolves over time. Here's a video set to another amazing track from our composer, Clark Aboud.

Devlog #22 - Survival Assets Preview[]

We are always making great progress with the art for Lacuna Passage and in this update we show off some of the survival assets that will make their way into the game.

"Ask an Astronaut" - Writing Contest Winners[]

Last but not least, we recently held a writing contest on our website and announced the winners in this post. Check out the winning entries for yourself to see what will be incorporated directly into the story of the game.

If you don't want to miss any of these devlog updates make sure to subscribe to our RSS feed[] and add our website[] to your favorites!

As always you can follow us on Twitter and like us on Facebook.

September 19, 2013 - xOR10Nx

We are officially going to be on Steam! This is incredibly humbling since we still have such a long way to go with development, but rest assured that we are doing our best to keep up with player expectations.

The coming months are going to be a development frenzy. Thank you so much for all your support and helping get us Greenlit!

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