This game is now available on Steam!

Thanks for your help in getting this game selected for distribution via Steam. More information including a link to the Steam store page can be found below.

Strike Vector
December 19, 2013 - Hellofdaymn

Ragequit Corporation is proud to announce you that Strike Vector will enter open beta stage early January 2014. We already have more than 500.000 views on youtube.

TRAILER : http://www.youtube.com/watch?v=f6daTbItCOk
PRESSKIT : http://www.strikevector.net/press/

- Starting with a 4 indie devs core team, the now 9 devs indie team behind Strike Vector is almost ready to launch Strike Vector after 15 months of hard work.
Strike Vector have been greenlit under one month in august 2013 by steam and will now be more than ever released in early 2014.

FAST BRUTAL AERIAL FPS
Strike Vector is a new kind of fast FPS wich takes place in the sky in a post-apocalyptic cyberpunk world.
In the pure tradition of the sacred monsters of hardcore FPS such as Quake 3, Strike Vector will offer you a massive challenge if you want to stand against the best players :

- Juggle with the two transformation modes to surprise and eradicate the other players.
Rush to the fight and carpet bomb the battlefield with the Jet mode and engage the enemy in lethal close combat with the hover mode.

- With 8 unique weapons and a lot of specialisation perks, try to create the best combination to rocket the score board to the top.

- Prepare for a massive adrenaline rush when you’ll be flying across 8 gigantic and unique industrial sci-fi arenas where a crash is waiting for you at any moment.

- Customize your Vector the way you like with a choice of various cockpits and engines to be the pimpiest pilot around !

All the future contents for Strike Vector will be provided for FREE.
- The game will constantly grow with FREE DLCs. Ragequit Corporation will bring new maps, new amazing modes and many other surprises...
No premium versions, no micro-payments, no costly DLCs! All of that will be free for players.

August 26, 2013 - Hellofdaymn

Hello !

Ragequit Corporation is very proud to present you the new Strike Vector Gamescom gameplay trailer.

Strike Vector, will be available on Steam at early 2014 and is now about to reach Alpha Stage.

Gamescom new Video Trailer : http://www.youtube.com/watch?v=WXD5MIPPRCw

August 9, 2013 - Hellofdaymn

Finally,
Strike Vector is greenlighted, we are so honored about that great news, many many thanks to all of you for all your votes and your great supports, we are still working hard and will show more of the game really soon,

Stay tuned and spread the word !

Strike vector team.

August 6, 2013 - [SVTEAM] bastorama


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We are proud to announce you that Strike Vector will not be a Free to Play
and we will not sell aditional content after the game release.

We want to be sure that every person playing Strike Vector have access to the same content regardless of when they will get the game.
Games like Quake, Counter Strike, and more recently Chivalry medieval warfare offers a unique and similar content for each player. These games are and still are popular without any DLC or free to play features, simply because they are just very good games.
We will offer some free additional content after the game's release and all owners of Strike Vector will have access to it without restrictions.

The idea of game in kit common to the Free to Play games does not fit at all to our philosophy as players and as developers. Video games were until recently a medium where everyone had the same chance from the start if the player had access to a game and platform that went with it.

With the advent of free to play and charged DLC people no longer have access to the same content and therefore the same game
And whatever may be said from the marketing teams about paid content which does not affect the gameplay. Even if there is only one skin that differ from the original content it is not anymore the same version of the game
We want to highlight creativity, skill and immediate access to fun equally shared between all players and at the first playthrought.


There will be no abusive xp system that artificially force the player to keep playing untill the next charged DLC pack come out.
Pay 1/4 the price of the original game for a component that does not represent 1/20th of the game seems abusive.

July 12, 2013 - ELLioTek

Many thanks to Epic for the support and promotion!


[www.unrealengine.com]

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