This item has been banned because it violates the Steam Terms of Service. It is only visible to you. If you believe your item has been banned mistakenly, please contact Steam Support.
This item is incompatible with Greenlight. Please see the instructions page for reasons why this item might not work within Greenlight.
Current visibility: Hidden
This item will only be visible to you, admins, and anyone marked as a creator.
Current visibility: Friends-only
This item will only be visible in searches to you, your friends, and admins.
The predestination Combat Beta is Now Live!
September 19 - Tinabeans
The Predestination Combat Beta is now live. If you’re signed up to beta test the game, check your Kickstarter mail or email for a message from us with a link to download the game. If you’re supposed to be in the beta and haven’t received the link by the morning of Friday 20th, please email firstname.lastname@example.org or message us on Kickstarter and we’ll sort it out.
We would appreciate it if you would refrain from sharing the combat beta or download link publicly as the game is still in early development and thus is not ready for the general public. It is also still using mostly placeholder 3D models and sounds. For those of you who aren’t in the beta, check out the video below of us playing through it and let us know what you think!
This is a real beta test and the first time we’ve deployed the project to so many test computers, so we need your help to test it thoroughly. We need to know if there are any problems with running the game on your PC, what framerate you get in each of the four scenarios, what you like about the gameplay, and what you think needs to be improved. You’ve already provided us with some great ideas for weapons and technologies and useful feedback on each part of the game that we’ve shown in videos, but now you can try it out for yourself. The beta forum is now unlocked and has three stickied threads:
Help / Instructions Thread - If you’re having trouble getting the game to install or run, or would like to ask any questions.
General Feedback Thread - All feedback on gameplay, the UI, performance, and any suggestions or ideas should go here.
Bug Reporting Thread – Report any bugs encountered during play, including graphical glitches and any gameplay issues that arise.
If the game crashes, a dialog box will also appear and allow you to submit a direct bug report with a screenshot and details. We would appreciate it if you could fill this in and submit it, as it really will help us squash bugs.
This is the first stage of the Predestination beta and focuses on the Tactical Fleet Combat gameplay. Subsequent stages will introduce the planetary and galaxy-level gameplay, and then we’ll tie it all together into a final version that we’ll iterate on and polish using your feedback:
Stage 1: Tactical Fleet Combat
Stage 2: Planetary Colonisation
Stage 3: Galaxy Gameplay
Stage 4: Final beta with all three combined, and worked on based on feedback from the first three stages.
This final beta stage will then undergo regular gameplay iteration and feedback cycles until it’s release quality. We’ve also managed to secure a small local arts grant to help build a 3D ship designer for the game, which should also be introduced at some point after release. If there are any changes in any of these plans, we’ll make an announcement about it.
A huge thank-you from Brain and Nerd:
We’d like to give a huge thank-you to all of you for backing Predestination and following its development with interest, and to everyone who has voted for Predestination on Steam Greenlight or sent news about the game to gaming blogs.
It’s been a long and challenging road for us so far as a new studio embarking on its first game project during an economic slump, and there’s still some way to go, but none of this would have been possible without your initial support. If you’re in the beta, we hope you like it and promise to take all of your feedback on board. Once again, thank-you from the entire team at Brain and Nerd!
Co-Director @ Brain and Nerd