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Predestination
January 30 - Tinabeans

Join Brendan Drain and I live in 2 minutes as we see in the final hours of the Predestination 3D ship designer Kickstarter!

http://www.youtube.com/watch?v=3I14Z9wCIxc

It's not too late to pledge, but time is quickly running out! Help us hit our $20k stretch goal: https://www.kickstarter.com/projects/nyphur/predestination-3d-ship-designer-a-turn-based-space

December 20, 2013 - Tinabeans



Our second Kickstarter, this time to raise funds for our 3D ship designer, is now live!

In our recent one-year catchup interview with sci-fi game site SpaceSector, we revealed that work had begun on a new 3D Ship Designer for Predestination. The ship designer was one of the big unrevealed stretch goals in our original Kickstarter campaign that we didn't reach, and we've been looking for a way to make it happen ever since. We're happy to announce that this feature has now been made possible thanks to a £10,000 grant from the Arts Council of Northern Ireland! Lorraine McDowell, Director of Operations at the Arts Council of Northern Ireland, had this to say about the project:

“At the Arts Council we want to put our support firmly behind local businesses and to help them develop and transform their creative ideas into commercial success. The source of our wealth, job creation and economic competitiveness here in Northern Ireland is shifting to our burgeoning creative sector and we need to make businesses such as Brain and Nerd as well equipped as possible to compete at the forefront of the global market. As such, we were delighted to have the opportunity to support this 3D ship designer project that will help take the already successful Predestination sci-fi game to a whole new level.”





A quick Q&A on the ship designer and how it relates to Predestination as a whole:

Q. Will work on the 3D Ship Designer slow down progress on Predestination?

A. No, it shouldn't! We have hired an additional developer named Lugh who is currently dedicated to working on the 3D Ship Designer. I am still laser-focused on the core Predestination game and work is progressing on the galaxy-level gameplay.

Q. When will Predestination launch?

A. Last year we set a tentative launch window for digital delivery to backers of the end of 2013 or Q1 2014. We've since made a ton of progress and we believe can now more accurately pin down a release date. We're now aiming to release the first combined beta (all the core gameplay together) to backers by the end of January 2014, and launch the finished game in March 2014. We are of course dedicated to making sure the game is solid and polished before release, and will delay launch if backers don't think it's ready for the general public at that time.

Q. Why is the 3D Ship Designer project's goal so low?

A. We've only asked for $3,500 for the ship designer because the project is already funded, so our first goal is basically the first stretch goal. You've already funded Predestination and the Arts Council of Northern Ireland has provided the £10,000 we needed to produce a basic ship designer. The kickstarter is to add some new features, and to give more people the opportunity to pre-order the game if they missed it last year. If it doesn't get funded, we'll still have the 3D ship designer in the game, but it won't be quite so flashy.

Q. What can I do to help?

A. The most important thing for us right now is to just get the word out there. It's been a year since you helped us succeed in the original Kickstarter campaign, and there are plenty of fresh-faced 4X fans out there who would love to hear about Predestination. This is their last chance to become a kickstarter backer before the game is released. You can help by posting links to the kickstarter on any forums or gaming communities you frequent, sharing the project on social media platforms.

Perhaps more importantly, you can help by sending tips on the game to any gaming news sites and blogs you read. We've mostly been covered by small indie blogs so far, and a few minutes of your time sending tips to the larger gaming media sites could make all the difference in the world and help us bring Predestination to a much larger audience.

November 1, 2013 - Tinabeans



Another hundred games were Greenlit yesterday, which means we’re now about 96% of the way into the top 100 remaining projects. Valve seems to be greenlighting games in large batches, so we need your help to push us as far up the list as possible before the next batch hits. You can help by sharing the Greenlight link on your social networks and sending gaming news sites tips on Predestination and why you think it deserves coverage.

Predestination will be sold by direct download with no DRM as promised, but getting greenlit would let us also release on Steam and access a huge market, giving us the funds to continue developing and produce free updates as well as DLC and expansions.

A huge thank-you from Brain and Nerd to everyone who has supported us so far!

November 1, 2013 - Tinabeans



The Predestination planetary exploration beta is now live. If you’re signed up to beta test the game, check your Kickstarter mail or email for a message from us with a link to download the game. If you’re supposed to be in the beta and haven’t received the link by the morning of Friday 20th, please email planetbeta@brainandnerd.com or message us on Kickstarter and we’ll sort it out.

We would appreciate it if you would refrain from sharing the beta or download link publicly as the game is still in early development and thus is not ready for the general public. It is also still using mostly placeholder 3D models and sounds. For those of you who aren’t in the beta, check out the video below of us playing through it and let us know what you think!

http://www.youtube.com/watch?feature=player_embedded&v=ZZfduENDILI

September 19, 2013 - Tinabeans



The Predestination Combat Beta is now live. If you’re signed up to beta test the game, check your Kickstarter mail or email for a message from us with a link to download the game. If you’re supposed to be in the beta and haven’t received the link by the morning of Friday 20th, please email combatbeta@brainandnerd.com or message us on Kickstarter and we’ll sort it out.

We would appreciate it if you would refrain from sharing the combat beta or download link publicly as the game is still in early development and thus is not ready for the general public. It is also still using mostly placeholder 3D models and sounds. For those of you who aren’t in the beta, check out the video below of us playing through it and let us know what you think!

http://www.youtube.com/watch?feature=player_embedded&v=QW_57Cu-WJg



This is a real beta test and the first time we’ve deployed the project to so many test computers, so we need your help to test it thoroughly. We need to know if there are any problems with running the game on your PC, what framerate you get in each of the four scenarios, what you like about the gameplay, and what you think needs to be improved. You’ve already provided us with some great ideas for weapons and technologies and useful feedback on each part of the game that we’ve shown in videos, but now you can try it out for yourself. The beta forum is now unlocked and has three stickied threads:

Help / Instructions Thread[predestinationgame.com] - If you’re having trouble getting the game to install or run, or would like to ask any questions.

General Feedback Thread[predestinationgame.com] - All feedback on gameplay, the UI, performance, and any suggestions or ideas should go here.

Bug Reporting Thread[predestinationgame.com] – Report any bugs encountered during play, including graphical glitches and any gameplay issues that arise.

If the game crashes, a dialog box will also appear and allow you to submit a direct bug report with a screenshot and details. We would appreciate it if you could fill this in and submit it, as it really will help us squash bugs.



This is the first stage of the Predestination beta and focuses on the Tactical Fleet Combat gameplay. Subsequent stages will introduce the planetary and galaxy-level gameplay, and then we’ll tie it all together into a final version that we’ll iterate on and polish using your feedback:

Stage 1: Tactical Fleet Combat
Stage 2: Planetary Colonisation
Stage 3: Galaxy Gameplay
Stage 4: Final beta with all three combined, and worked on based on feedback from the first three stages.
This final beta stage will then undergo regular gameplay iteration and feedback cycles until it’s release quality. We’ve also managed to secure a small local arts grant to help build a 3D ship designer for the game, which should also be introduced at some point after release. If there are any changes in any of these plans, we’ll make an announcement about it.

A huge thank-you from Brain and Nerd:

We’d like to give a huge thank-you to all of you for backing Predestination and following its development with interest, and to everyone who has voted for Predestination on Steam Greenlight or sent news about the game to gaming blogs.

It’s been a long and challenging road for us so far as a new studio embarking on its first game project during an economic slump, and there’s still some way to go, but none of this would have been possible without your initial support. If you’re in the beta, we hope you like it and promise to take all of your feedback on board. Once again, thank-you from the entire team at Brain and Nerd!

Cheers,

TINA LAURO
Co-Director @ Brain and Nerd

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