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Armikrog.
Armikrog News!
May 27 - mike

Hey Armikroggers!

April was crazy-busy and we missed sending out an update, but wait no more -- here's the latest Armikrog news!

Game Release

The biggest bit of news is that we've decided to push Armikrog's release date back a few months, closer to the end of 2014. Yes, I know...not the news that everyone wants to hear, but our goal is to bring you the best possible game experience, and adding some time to the schedule will be really good for the project.

Over the course of creating the game, we've added puzzles, levels and story to help expand the Armikrog universe and make for a better game overall. But as we've been getting closer to the release date, we found ourselves trying to figure out what we could cut in order to make the July deadline. This just didn't seem right. So, by extending the schedule, we'll be able to include the additional material and create a richer experience.

Does this mean we'll need more money? Nope, we'll be stretching our current budget to cover the extra production time. Does this mean the rewards will be shipped later too? Yes. The game is our top priority so the extended schedule will push rewards back as well.

So the game will be released before the end of 2014. We really appreciate your patience on this, as we know you're excited to play the game. Once we have an exact date, we'll post it here in an announcement.

Production News

We're continuing the process of replacing our pencil animations with the final stop-motion animation. We've also started building sets for the game's cinematics -- the funny little movies that you see as you play though the game. These cinematic sets are built much larger than the smaller sets used for the levels. We build these sets bigger so we use full sized puppets and show more detail!

In other production news, we've destroyed a perfectly good accordion and used it's pieces to build one of the levels. Probably a first in the history of games.

E3 2014

Next month we'll be heading to E3! Last year we brought along Tommynaut to meet and greet Armikrog fans, so this year Beak Beak will be coming along for the ride! If you're going to be at the show, follow us on twitter @Armikrog and we'll be tweeting times and places to meet up with Beak Beak. He's always up for making new friends!

Thanks for your continued support!

25 Comments
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Zakalwe Aug 14 @ 8:56am 
I second the below comment - take as much time as you need and if you need more money - I'll be in for a second round of funding for sure. And when this is done make another one! :)
Lšs Jul 5 @ 6:35am 
Please, I beg you to take as much time as you want to release a game you're happy with!
Caaf Jul 3 @ 12:26pm 
Cant wait :D
Tiny Hippo Jun 23 @ 5:33pm 
CAN'T WAIT WOOOOOO!
iFrame Jun 5 @ 2:16am 
That would be good if you will take these months and will not ask regular users to be your beta-testers. But, I would be glad to participate in closed beta-test, if you invite me. :)

Best of luck to you!
@tila May 30 @ 7:14am 
You have a decent budget. You have NO multinational software publishing company urging/nagging/kicking You to release the game before it is ready.

Take Your time, enjoy Your work, and create a GAME that we all are going to like and enjoy.
Polioliolio May 29 @ 6:33am 
Oooh.. I somehow missed that it was supposed to come out this year.. Well, this is good news for me. But take your time and make it everything you dreamed it to be!
Alexis™ May 29 @ 6:10am 
So... I still dont get it. Will this be point and click or some kind of thirdperson adventure/action game?
Calm_ May 28 @ 3:52pm 
Longer wait is always a symbol of a good game :) Keep it up guys!
She's a monster! May 28 @ 3:16pm 
I am really looking forward to it :) Take all the time you need, to finish this game perfectly! :) Good luck :)