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The update Update!
February 18 - mike
It’s that time again! Time for another Armikrog update! A lot has gone on since our last update and we’re excited to share with you exactly how far we’ve come since then. In the last update we had completed our “pencil testing” mode and were starting our push into physically building the final assets for the game. Well we're happy to inform you that we are well into this process and it’s looking amazing! It’s really exciting to see the pencil, hand drawn assets get replaced with sets, characters and animations that are all created in our beloved stop motion style.
The final armatures for our main characters, Tommynaut and Beak Beak have been completed. The Tommynaut puppet has been sculpted, foamed, dressed and painted and is being animated as this is being written. Beak Beak has been sculpted and is now getting foamed. He'll be ready for animating by the end of the month! And if you’re wondering how our new stainless steel armatures are holding up to the rigors of stop motion animation you’ll be pleased to know that they are working amazingly well. We’ve already completed a bunch of Tommynaut animations and the ball and sockets move smoothly and accurately.
The pencil tested levels are being replaced by the final hand-crafted environments as well. There's lots of wood-cutting, gluing, sculpting and magic going on around the studio.
We're happy to announce that we've roped-in yet another original Neverhood team member to help us see Armikrog to completion. Some of you fans of our games from the Neverhood may know him as the memorable "Joe-Head-Joe" boss from Skull Monkeys. That’s right… Joe Sanabria of video game folklore is now part of the Armikrog team, helping us with art and sculpture! If you don’t know who Joe-Head-Joe is we suggest you check out the link below. He’s one of the funniest and weirdest video game bosses of all time according to Kotaku!
In addition to Joe we have also added some interns to the project from the Laguna College of Art and Design, otherwise known as LCAD. They have a great art department and these fine upstanding young students are part of the animation and game art curriculum. Greg, Cameron and Andrew have jumped right in and become part of the team!
So as the team continues to grow, were ready to see Armikrog to the finish line. We’re really excited about this last month’s progress and actually seeing parts of the game coming to life in final assets form. Nothing has changed in regards to how we make Armikrog as compared to the Neverhood. The art of stop motion animation is timeless that way and our techniques are the same. But it’s amazing to see how the advancements in technology are making the end product in Armikrog look so great on screen.
For more info and images, follow us on Twitter at @Armikog, or on Facebook at facebook.com/armikrog
As always, we appreciate your support. And we're looking forward to releasing Armikrog on Steam!