This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Lost Sector Online
March 7, 2016 - lostsector

Game is out of alpha stage. If you were with us before 100th update, you will get special title. In addition, you can exchage your Lost Sector coupons for unique weapons!

We have added new PvE events for clans. It is good reason to get your friends to have fun and get good reward.

New daily PvP quests and events provide opportunity to try new playstyle and get some credits. If you like to take full control on the battlefield, you have an option to command 4 mercenaries at once.

Also we have added long awaited implants. With their help you can adjust precisely parameters of your mercenaries.

User interface was greatly improved and become more convenient. Visual appearance of most maps was improved too. We have added one new map and scatter hidden stashes across old maps.

Mobs became more dangerous. They began to arrange ambushes and have learned passive skills.

You will find a lot of new weapons and equipment in game:
- 10 new craftable weapons.
- 7 new premium weapons.
- 2 new rare weapons.
- 4 new active item.
- 6 new unique coupon weapons.
- 4 new premium services.
- 4 new additional premium items.
- 3 new paints for PvP tags.

Broxton needs you!
» Play Game «[]

March 7, 2016 - lostsector

Check out our new video!

December 31, 2014 - lostsector

We congratulate everybody with the Christmas and upcoming New Year Holidays! Thereby, we announce new events:

• From the 27th of December until the 5th of January there is a holiday bonus: +100% exp and credits in all battles.
• Gift-bags will appear in battles, at which you can find fireworks and pieces of New Year Magic.
• On peaceful locations there is Santa waiting for you, at whom you can exchange pieces of New Year Magic to different items, including great blue grade weapons, Prime class armor and red Santa's hats.
• As well, you can buy from Santa unique new year items for gold and platinum:
FN-FAL – Unique assault rifle, applying damage with a large-caliber and piercing through the target. For gold and platinum.
• M202A2 Flame Rockets Launcher – a launcher with fire damage, which ignites the ground at the explosion spot. For gold and platinum.
• 5 new color paints for gold and platinum.
• And only for the holiday's time – unique helmet "Urukhai" for gold and "Ushanka – season winter 2015".
• Inside every online daily-bonus container at the holidays time you can find a snowball – a New year active item with interesting parameters. You can refill a stock of them at Santa's exchange for New year magic.
• And everyone, who'll meet the new year online (31 Dec - 1 Jan), will traditionally receive the "2015 New Year" medal to his profile!

PvP match making
• A new possibility to send uncertain selection of mercenaries to the match making queue. There are 3 modes:
1. The whole selected squad will be sent into battle, as before.
2. Any selected part of the squad, for which there will be found a proper battle, will be sent into battle.
3. There will be sent to battle the first mercenary from top, or 1+2, or 1+2+3. In case, if your mercenaries are not self-sufficient.
• "Power" growth decreased for level 12 and higher. ("Power" is a match making mercenary variable)
• "Power" growth decreased for high ranks.
• "Power" limit added: players with high "power" must break down into a more denser pile.

List of territory capture maps is changed
The new set is: Road control, Factory West Checkpoint, Fuel Station, Parking, Factory East Checkpoint, Hospital Entrance, Cargoship Deck, Construction Site.

A new map: Sewers
The den of diggers and collectors: Sewers

Changes in items and shops
• Gray weapon do not deal critical damage now.
• Prime class armors of 10th level were added to the rent-shop.
• MG-36 and PP-2000 were added to the rent shop.
• QBZ95B now exchanges for 50 anarchist tags (instead of 100 as it was before).
• The assortment of the premium-shop at the factory was cut.
• Hazard armors now disassemble not for 0 credits.
• New assault class helmet "Peacekeeper".

• Now the time of events in the calendar is displayed in the local time.
• Pathfinding become more intelligent, now it finds the shortest way as possible.
• Chat messages will always get to the addressee (while loading a location, reloading, changing weapons and other cases).
• Clan icons returned to the turn-sequence list next to the nicknames of players in a battle, and also team names: A B.
• Now, at the beginning of a player turn, a corresponding sound plays again.
• Camera rotation when hold RMB is now more responsive.
• Now the chat panel does not hide the mercenary information at the battle.
• The party window is now shown in the battle. To leave a party, change the loot-share type or kick a player in the battle is not possible anymore.
• The campaign window was finalized, now it correctly displays requirements, which indeed needed to open the appropriate locations.
• The mercenary can now be rotated in the inventory and the fitting room by the pressed LMB.
• From territory captures and events, the random turns queue was removed.
• The warmup period should work now on the “Hunter” event too.
• The shop window was expanded.
• Santa’s hat and "Ushanka" helmet now support color customization.

Other fixes
• Various game crashes fixed.
• The incorrect display of some helmets in the battle preparation window was fixed.
• Rare issues with the display of active quests were fixed.
• Problems with movement ability in the battle were fixed.
• Freak mob miss-hits at melee combat is fixed, if their target is located higher.
• Damage amount is no longer displayed at grenade throwing crosshair.
• The inability to select a skill at the skill-tree was fixed.
• Achievements progress bar now displayed only in battle results window.
• Translation fixes for some beginner quests and items.
• The last seen enemy marker now dissapears if corresponding merc dies.
• "Missing Trophy" quest machinegun no longer drops from the mercenaries hands, if another teammate dies, who did not hold the machinegun.
• Various minor interface bug fixes and improvements.
• Merc model in the inventory window can’t die anymore :)
• Various maps changes based on player’s reports.

• All new replays are now playable.
• Replay crashes when using the time-roller was fixed.
• The player who recorded the replay is now always displayed with green color nickname. Others have corresponding colors as well.

» Play Game «[]

September 24, 2014 - lostsector

Class Armor
With this update we will start introducing class specific armor. Each class will have 6 armor suits for levels 7, 10 and 13; 3 regular armor and 3 premium armor that will have a unique bonus.
The first class to receive the new armor is the Support class. Support armor is medium armor without any negative effect to mobility and includes additional slots for grenades. Previously the skill "Grenadier" provided this bonus but the skill has been removed from the skill tree.
The current armor suits are staying without any change and are available for every class, however, this armor does not provide any special bonuses.
Premium Suit Version – Prime has an alternate backlight and is equipped with a power shield "Prime", that gives regular 3% resistance to bullets and has a unique visual effect when getting wounded - the whole armor flashes a half visible shield.

Rebel Base
With this update we added a new (third) peaceful location "Rebels Base" as we continue developing the storyline.
The situation at Broxton is starting to heat up and the police have decided to do a temporary truce with the rebels to stand against mutual threats.
The "Rebels Base" is the new location for high levels (8+) and the police department will offer contracts for levels 4 - 8.
To get in to the new location you are required to complete all of the police contracts, reach level 8 and talk to the sheriff to engage/pass the storyline battle.
In the future the campaign will consist of many storyline missions that all connect to one larger story.

New Weapons
Added a new premium submachine gun the Calico M950 for levels 12+; this is the next upgrade after the UMP45. You can purchase a green grade M950 at the premium shop.

New Class Armor for Support
• Support Class Armor I, II, III
Class armor is available at the armor merchant for standard credits but it can be found on enemies or crafted.
• Support Class Prime Armor I, II, III
Green grade prime armor can be purchased with gold, blue grade can be purchased with platinum (under the different tab). When you purchase a Prime armor you will also receive the new support class helmet!

Rent for 1 day
We are experimenting with a new option that allows all of the previous rent items to have an option which extends rental time by 1 day.

The first mail system has been introduced; you can now write a letter to any player even if they are offline. You can find the mail button next to the chat window.

New channels have been added for different languages, now there are Russian, English and Polish channels.
You can now enable/disable global channels and choose to have personal messages open in a new tab; all through the general chat settings tab.

Changes to weapon balance
• Mac-11, UZI, TMP, UMP45, PP2000: Burst accuracy increased by 1-3; bullet dmg type changed to light ammo which does -15% damage at armor.
• Anti-stun Pills: Activation cost 30 - 50 AP

Interface changes
• When trading marked items an additional warning for item return availability is added.
• When trading rent items a warning regarding remaining rental days shows up.
• For skip able text a "click to continue" button will now always be available.
• A switchable confirmation option is added when redeeming items from the auction house.

Changes to missions and events
• Now after completing the starter quest "Radio Jam", new players will get a personal booster of "Medical Insurance" for 3 days.
• The event "Dancing in a minefield" now lasts 3 hours instead of 2.

Other changes
• Polish language localization has been added and the team would like to give special thanks to players DK3, Midd Le Finger, bezdech, Youang, ClusterF4ck, and AstHaven.
• New death animations have been added.
• The Anarchists have been weakened.
• Additional buff overlay mechanism has been changed; now the repeated effect applied first and the old effect is removed. This means, particularly for adrenaline, that repeated usage does not use more AP than the max.

Other fixes
• Over usage of AP would occur when moving over specific paths; this has been fixed (at least for climbing)
• Fixed the removal of buffs when crossing through two auras, such as "Nanny" and "Buddy System".
• Now the notes in the contract list are correctly saved.
• The objective list was creeping up to the mini map and has now been fixed.

» Play Game «[]

June 18, 2014 - lostsector

The Trade chat has grown up into the civilized automated environment. In this update we present the long-awaited auction house! You can view auctions by speaking with James at the Factory or Alan in the Police Department.

We have added a new heavy sniper rifle (minimum lvl 9) DSR50, the younger brother of Barrett M99. The new rifle is available to craft, rent or can be obtained via NPC drops. We have removed all of the VG weapons, these will be added back in to the game as high-tech weapons for high level players in a later update. Below is a list of all the new weapons that have replaced the VG weapons. Please note these weapons will have the same damage and stats as the old VG weapons but new models.
VG shotgun -> Remington 870
VG Assault Rifle -> Galil
VG Sniper Rifle -> Steyr Scout
VG Pistol -> Norinco 77b
VG Grenade Launcher -> Milkor
We also replaced the PSG1 automatic sniper rifle with the M40A5 bolt action sniper rifle.

• For all sniper rifles, except the Barrett M99, the damage has been increased by 5-10%.
• The Snap shot minimum range has been increased; even for the Barret-M99.
• Barrett M82 has had its mobility increased from 60 to 62.
• Dragunov SVD's minimum range for an Aimed was decreased from 29 to 25.
• SR25's maximum range for an Aimed shot was increased from 40 to 44.
• Barrett M99's minimum range for an Aimed shots was increased from 27 to 32.
• M40A5's (ex-PSG1) minimum range for an Aimed shot was increased from 27 to 30.
• For All assault rifles, except the AK47, the minimum range for an Aimed shot and/or Snap shot was increased by 1-2 meters.
• The Scar, AK47, Steyr AUG A1, Steyr AUG A3 have had their Clip Size increased by 30, Ammo Included increased by 60 and Reload AP usage to 25.
• TMP damage was decreased by 4.

Events and quests
• Event "Dance on a minefield": the mines have had their damage increased and 2 mines will now appear at once after 5 rounds.
• Quest "Detoxication": the "neutralizer" has had their mobility increased.

Interface changes
• Added a new universal inventory window, or "Bags" that only items are displayed instead of showing your character as well, by pressing the hot key B.
• All items can now be moved freely between available (empty) cells of the inventory and your new arrangement will remain when the inventory is closed.
• All windows which use the player inventory in any way, such as Trading or the Merchant or the Warehouse, were changed and now use a separate window. The Warehouse window (personal and clan) is now bigger. The trading windows transaction sides have now changed places (your inventory will show on the right side).
• The skills window is now expanded, and it's icons have become smaller.
• Character information window now automatically adjusts the battle participants list size.
• Manual aiming (using the shift key) has had its crosshair changed to a better one.
• The battle chat now switches automatically to the location chat after a battle finishes.

Other changes
• Players getting stuck on ladders, only certain issues fixed for now.
• The Help and Trade chats have been fixed, they were having an issue not appearing for some.
• Some skill effects, that were not properly showing the effects, have been fixed.
• The issue of attempting to drag items to the warehouse after withdrawing the item, has been fixed.
• Stackable items not stacking/counting (ex: for collector quests) is corrected.
• Path finding errors have been fixed on some maps.

» Play Game «[]

< 1  2 >
Showing 1-5 of 8 entries