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NaissanceE
Game mechanics and imagination
11 กรกฎาคม 2013 - Limasse Five

NaissanceE is a game, a philosophical trip and an artistic experience.

The game is constructed along a linear path punctuated by more open areas to freely explore, some puzzles to solves and some more experimental sequences.

Going deeper and deeper in a primitive zone from “Naissance” world, the player will meet entities or mechanical systems. Whether those entities are life forms or pure machines, they react to player presence, to light and shadow and they may open access to the following.

If most parts of the journey will require only curiosity and logic, a good control and coordination on running, breathing and jumping actions will help to go through rare but exigent sequences, as an homage to old school die an retry games.

The main idea behind the game is to make the player appreciate the loneliness, the feeling to be lost in a gigantic unknown universe and to be marvelled by the beauty of this world. A world which seems to be alive, leading the player, manipulating him and playing with him for any reason.

Imagination is an important key to enjoy and understand NaissanceE. Walking in an undiscovered abstract structure brings questions about the nature of this world, about the meaning of this trip. Evocating and symbolic, the architecture and events will lead player’s imagination to find an answer, if it only matters.

To illustrate this explanation a new trailer[www.dailymotion.com] focused on gameplay:

4 ความเห็น
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Subspace Suitcase 12 ก.ค. 2013 @ 11:23pm 
oh man that is eerie
foxv19 12 ก.ค. 2013 @ 3:40am 
NICE
Leinad Reign 11 ก.ค. 2013 @ 3:58pm 
Mega-structure from blame! I must have it!
VASQUAAL 11 ก.ค. 2013 @ 8:49am 
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