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NaissanceE
A bit of history
24 mei 2013 - Limasse Five

Naissance project began at the end 2006 with the idea to create an initiatic trip in a metaphoric world. Using the video game tool appeared as the best way to gather several artistic influences, from music to architecture, into one virtual object. The project really started when I watched Building[www.dailymotion.com] by Belgian artist Anouk De Clerq[www.portapak.be] which gave me the idea to use light and shadow interacting on abstract architectures not only as an artistic graphic tool but also as a game mechanic.

So Jeux d’Ombres[www.mavrosarts.com] was born, an experimental game in which perceptions and movement rhythm are altered by shadows and lights, creating a disturbing space, enhanced by a strong musical identity. Released in January 2007 as a FarCry[www.crytek.com] mod, Jeux d’Ombres was supposed to be the first chapter of Naissance but the project development stopped.

However, the concept continued to evolve, fed by new influences like Portal[www.thinkwithportals.com] games or Tsutomu Nihei‘s manga Blame!. Growing, it became a vast game concept, too complex and ambitious to be an independent developer’s first game. The idea to make a spin-off adventure, with only some gameplay systems from the big project and an important attention accorded to the atmosphere seemed to be wiser. So in September 2010 NaissanceE development started and release is planned for fall 2013.

More informations will come, stay tuned.

8 opmerkingen
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OurShipOfTheImagination 12 jul 2013 om 12:05nm 
I was so happy to see Blame! as one of your inspirations. When I first saw screenshots that is what it looked like to me and I hope to get that same feeling from some of the environments in game. I am very, very excited for this to release.
Mr Meuble 27 jun 2013 om 9:41vm 
really good job on lighting!the "Blame" architectural touch is strong in your work and i love that!!give us some cool shader related to the mood of nihei tsutomu world and i'll buy your game!!
CancerWolf(Maria's Lover) 29 mei 2013 om 8:02nm 
All of my want
Visio Autem Aeternum. 29 mei 2013 om 5:47nm 
Oh my god! looks amazing! Can't wait! :D
UnitedDucks 28 mei 2013 om 4:15nm 
Let's hope the final boss isn't some cliche core/AI crap.
svartkub 25 mei 2013 om 2:18vm 
Ha! Obviously I wasn't the only one who thought about "2001" and "Cube" when I watched the trailer.
fairuza 24 mei 2013 om 11:17nm 
watch 2001, thx 1138, suspiria, dark city, cube, and beyond the black rainbow.
vierlex 24 mei 2013 om 6:11vm 
so, am i getting this right, this is still a spin off? a smaller version as you originaly planned?