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Fleish & Cherry in Crazy Hotel
29. november - Red Little House

Hello you all, and welcome to our latest monthly report.

This month we bring you some good news: all characters' scripts have been finished! But although the characters are the most important part of the script, the job isn't finished yet as we are now studying our own world to look for the innanimate objects that Cherry should be able to examine, as they're those little details that breathe life into this world.

Meanwhile, we are working on more tilesets for the different rooms you can find throughout the hotel which require artistic skills to make them look as old cartoons and at the same time, technical skill to make sure all the tiles fit together without noticing the seams.

And now, we keep working. See you next time!

31. oktober - Red Little House

With Halloween comes our latest Progress Report!

This month we've been adding more rooms to the game and here we'll show you how we do that.

First of all comes the story, to know why we are visiting that room and what elements it needs to help the storytelling. Once we have decided all the things that go into that room (decoration, puzzles, inventory items...), we draw some variants until we find what we are aiming for.

As the sketch is a general view of the room, it doesn't abide to the game engine rules, so then we make a map following those rules, that allow us to see if Cherry will be able to navigate the room without unexpected problems.

Finally, the art assets are created, both following the original sketch and the game rules, so we get a playable room.

See you in a month!

30. september - Red Little House

Hey there! Did you miss us last month? We just needed some time to rest, to return now full of energy. Also, we weren't the only ones that needed some time off, Fleish and Cherry also wanted their vacation!

And here we are again, working full steam ahead towards finishing the second level while fully defining the rest of the game rooms that doesn't have environmental puzzles, as the ones that had puzzles had been already designed (yes, all of them!)

See you next month!

29. juli - Red Little House

Hello everybody!

July is coming to an end so here we are again.

The script is almost finished and it's getting ready to be implemented in the game. Other than that, this month has been used to design some of the puzzles that would be playable outside the main story. These puzzles will be a lot tougher than the ones you will find during Cherry's quest for Fleish.

On another note, you may have noticed that this monthly report is very similar to past month's. That's because, as we are full in production, there are a lot of things we can't tell you as we would be spoiling all the fun to all of you who want to play the story. And that's why we want to ask you: What do you want to read in these monthly reports from now on? From time to time, we expect to have some news, but not in a monthly basis, and still we want to keep you posted on the game progress in a spoiler-free fashion.

You can give us your opinion on the matter in the comments section, on our social networks or the mean you deem proper.

Until next month!

30. juni - Red Little House

Summer is here! What are your plans for these months? Ours are to keep working!

June has been a production month, in which almost all the script has been written and a lot of sprites from the second level has been drawn. That means that almost all progress this month has been on these fields.

Meanwhile, in the design field, we'be been testing some of the second level puzzles to make sure they behave as we expected. And in the programming field we have reviewed the project to remove unused things, for example, there was a time when Cherry would get a hammer that she could use whenever she want to solve puzzles but we decided to remove it as it didn't add enough interesting gameplay. Of course, the hammer was implemented and tested before we decided to remove it, and as it affected both Cherry and the puzzle elements, there were hammer code snippets scattered around the project that we missed to remove before. And like the hammer, there were other things that needed to be cleaned out.

So, the progress bars that this month go up are both Script and Graphics:

See you in a month!

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