This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Fleish & Cherry in Crazy Hotel
February 29, 2016 - Red Little House

Hello everyone and welcome to our second monthly report!

We end February on a sad note: we can no longer afford to keep a place to work together, so we are forced to close the door of our studio. We've already taken action to allow each member of the team work from their own place and we've detailed the Fleish & Cherry in Crazy Hotel roadmap to make sure everyone knows what has to do, so this won't impact the progress of our game. Nevertheless, we've been working in the studio for more than two and a half years, so it's bit sad leaving it; but we as a team have endured worse situations and they didn't stop us. Also, we want to thank the family who let us work there for so long!

Now, let's about Fleish & Cherry in Crazy Hotel! Since last week, the first act of the game is fully playable! It still has some placeholders here and there, but you can play from start to finish without issues. So it's about time we start working in the final version of the beta we'll be showcasing on events from now on.

Also, to help keeping track of our progress, these reports will include a graph like the one below. Some of the bars are going to grow slowly these next months, like programming or puzzles, but you can expect an impressive boost in graphics and script!

See you next month!

January 29, 2016 - Red Little House


Today, the last day of January, we are starting our monthly report, to keep you all informed about the progress of Fleish in Cherry in Crazy Hotel.

The previous report was about year 2014, where we told you that the story we had until then was scrapped and we started writing it anew. So here we have some good news, the new story is finished! And that also means that the script is progressing well.

Also in 2014 the art style and animations were revisited, and we got the new Cherry animation cycles and an understable set of rules to draw characters, objects and backgrounds. During last year we also looked for some help with the animation process, and we found it in Alejandra Huerga[]. Some of her animations were seen in the latest beta builds we've been showcasing in expos. For the ones who had missed these ocassions, here are a sample of her amazing work animating these two characters:

Before closing this report, we want to say that although there's still no release date, we are giving our all to finish the game late this year (prior playtesting and translations).

If you have any questions for the team, feel free to ask us, either in the comments section, Twitter, mail or the means you chose.

Until next month!

January 7, 2016 - Red Little House

Happy New Year!

Here we are again with another "In Toonstruction" chapter! This time, we talk about the process of creating each scene inside the hotel, from both the artistic and logic points of view. As you can see it's a long process which involves most of the team working on it, and we haven't started talking about the puzzles yet!

As always, you can read it HERE[].

December 28, 2015 - Red Little House

Hi, everybody!

You can now read our latest behind the scenes article about the script. In it, we share our past experiences with Crazy Hotel script that didn't work until we got the story we want to tell and how this story is being developed.

To read Chapter 2, CLICK HERE[].

December 23, 2015 - Red Little House

Hello there!

A lot of people ask us why is taking so long to create the game. To answer that, we opted to to show you the how, and we have started writing some articles on the "Fleish & Cherry in Crazy Hotel" Behind the Scenes. And today, we bring you two of these articles:

  • Chapter 0 - Damsel In Distress
    You'll find there a brief introduction to the Damsel in Distress trope and what we do with it. You can read it HERE[].

  • Chapter 1 - Cherry: From Paper to Life
    We talk here about Cherry's character design, the evolution her appearence has had throughout the development process, and how we managed to convey her nature by the way she's animated. To read this article, follow this LINK[].

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