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Second Chance Heroes
Two New Developer Interviews
September 5, 2013 - Rocket City Studios

We have two new interviews that offer you a chance to learn a bit more about Second Chance Heroes, the team behind it and what went into making it what it is.

First, The Noobist interviewed Lead Game Designer Dana Massey[]:

Noobist: Who is your favorite hero currently in the game and why?

Dana: That’s like asking a parent to pick their favorite child!

I cannot name a single one, each is quite intentionally unique. I do get an inordinate amount of joy from Abraham Lincoln’s tornado and Marie Curie’s laser beam eyes, though.

It really all depends on circumstances. Caesar is a menace against boss monsters, but no one clears a hallway quite like Napoleon.

There’s also one other who… well, you’ll find out soon when we reveal them!

Then, Dana also spoke to Co-Optimus who did an in-depth Q&A[] that touches on pretty much everything you could ever hope to know about the game:

Co-Optimus: What was the inspiration for this game? There is definitely an arcade feel/vibe to it, coming just short of a “Insert Coin” graphic. Any particular games from that venue that influenced its development?

Dana: I think it was more the general sensibility of that era that really touched home for us. Mario, for example, really makes no sense whatsoever. You’re a plumber jumping on turtle shells to save a princess. Why can you turn into a raccoon and fly? Because it adds something really fun to the game.

We’re much the same way. Of course, it makes no sense when you walk over a power up and suddenly you can make a disco ball come from the sky, float over your head and distract all of the enemies as they stop fighting and start dancing. It’s still just an amazing moment when you first discover it. So clearly, we had to include it.

Both websites recently previewed the game as well. Check out The Noobist's impressions here[], and the Co-Optimus hands on here[].