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Second Chance Heroes
February 17 - Rocket City Studios

The mobile version of Second Chance Heroes is now available on iTunes[]! The cooperative arcade action adventure where you collect and play as clones of historical figures to fight an apocalypse of the absurd is available to play for free to anyone with an iPad (2+) or iPhone (4S+).

You can download it on Apple's App Store[]!

The iOS version of Second Chance Heroes is free to play with a premium currency.

Rocket City Studios continues to work hard on the PC and Mac editions of Second Chance Heroes, which will be available as a separate product with its own business model later this year.

February 7 - Rocket City Studios

Second Chance Heroes will be released on iOS on February 17th, 2014. Anyone with an iPad (2 or higher) or iPhone (4S or higher) will be able to grab it for free.

We are a cooperative action adventure where you collect and play as clones of historical figures to fight an apocalypse of the absurd.

A separate PC/Mac release will follow as soon as we are approved on Greenlight. The PC/Mac version is stand-alone and will have its own independent business model.

Read the news here[].

November 13, 2013 - Rocket City Studios

So, we've been a bit quiet lately and I am sure everyone is a bit curious what's up with Second Chance Heroes.

Well, we have some big news: Soon, Second Chance Heroes will launch first as a free-to-play game on the iPad.

Read all the details here[].

November 8, 2013 - Rocket City Studios

Our 12th playable character is finally revealed: Genghis Khan! Not a traditional hero of history, of course, but Khan is undoubtedly one of the most famous people in history. Our squad of absurd heroes has recruited this famed leader to help them fight off the invasion of vampires, zombies, werewolves and cheeseburgers.

In Second Chance Heroes, Genghis Khan is one of the most powerful hand to hand characters. He carries a big mace, can absorb a punch and has a small chance to stun his enemies on any attack. His special ability shoots a triangle of damage that flattens anyone it hits after he smashes his mighty mace into the ground.

Read all about him here[].

September 5, 2013 - Rocket City Studios

We have two new interviews that offer you a chance to learn a bit more about Second Chance Heroes, the team behind it and what went into making it what it is.

First, The Noobist interviewed Lead Game Designer Dana Massey[]:

Noobist: Who is your favorite hero currently in the game and why?

Dana: That’s like asking a parent to pick their favorite child!

I cannot name a single one, each is quite intentionally unique. I do get an inordinate amount of joy from Abraham Lincoln’s tornado and Marie Curie’s laser beam eyes, though.

It really all depends on circumstances. Caesar is a menace against boss monsters, but no one clears a hallway quite like Napoleon.

There’s also one other who… well, you’ll find out soon when we reveal them!

Then, Dana also spoke to Co-Optimus who did an in-depth Q&A[] that touches on pretty much everything you could ever hope to know about the game:

Co-Optimus: What was the inspiration for this game? There is definitely an arcade feel/vibe to it, coming just short of a “Insert Coin” graphic. Any particular games from that venue that influenced its development?

Dana: I think it was more the general sensibility of that era that really touched home for us. Mario, for example, really makes no sense whatsoever. You’re a plumber jumping on turtle shells to save a princess. Why can you turn into a raccoon and fly? Because it adds something really fun to the game.

We’re much the same way. Of course, it makes no sense when you walk over a power up and suddenly you can make a disco ball come from the sky, float over your head and distract all of the enemies as they stop fighting and start dancing. It’s still just an amazing moment when you first discover it. So clearly, we had to include it.

Both websites recently previewed the game as well. Check out The Noobist's impressions here[], and the Co-Optimus hands on here[].

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