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0.2.7: The all-important Cowcatcher Update
November 17, 2013 - Nition
Fixed a few things from 0.2.6. I feel like the updates have been pretty boring for a while since I’m always working on either invisible things you can’t see, or multiplayer stuff that you won’t see until it’s all finished. I don’t have time to add something really awesome but, added cowcatcher.
- Downgraded Unity version back from 4.3 to 4.2. 4.3 seems to have some performance issues
- Added cowcatcher
- Added auto-snap to sides for cowcatcher and small machine gun
- Fixed a bug in the screen res code – 800×600 should be the minimum resolution, not 1024×768
- Fixed an invisible bug in the build system
- Fixed a couple of weapon models having the wrong pivot point
I can't show you any cool multiplayer stuff as the actual vehicle combat isn't done, but just to prove that something is being done in the background:
Dedicated server running with GUI (usually it'd be run in the background)
Work-in-progress join game screen
Work-in-progress lobby screen (host's view)