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Leadwerks Game Engine
"Leadwerks: Indie Edition" Coming to Steam January 6
December 24, 2013 - Leadwerks Software

Leadwerks 3.1 is nearly ready for release! In Leadwerks 3.0, we focused on making a solid cross-platform art pipeline and editor. In 3.1 we're adding graphics that go above and beyond the capabilities of Leadwerks 2, with an OpenGL 4.0 deferred renderer with up to 32x hardware MSAA. "Leadwerks: Indie Edition" will be launched on Steam January 6th. This will allow you to make your own 3D games with Lua script.

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TheSniperFan Dec 26, 2013 @ 2:36pm 
Also got into the whole thing with Hammer. :)
That flowgraph system certainly sounds nice. Like two steps up from Source where you have to code everything, and one step up from Unity where you "attach code to objects" in your level but cannot do any complex stuff this way.

I will surely follow the development of this engine, but stick with Unity for now as I don't want to start all over again. I also don't have any experience in lua, only in Java and C#.

This engine seems to be a great value with this pricetag and Unity does have its issues.
I'll just sit back and see how boths engines will develop.

Keep up the great work! :D
Leadwerks Software Dec 26, 2013 @ 2:10pm 
Yes, Hammer (or as it was called then, "Worldcraft") is the reason I got into programming and game development. :)

The script and flowgraph system is designed so the programmer can create scripted objects, and then the map designer can link them together. We're not trying to do a "visual programming" type of thing, since those generally don't work. The flowgraph system is really for game logic that only operates within a specific map. For example, if you want a switch to open a door, play a sound, and alert a group of enemies, it's difficult to hard code all that, but the flowgraph makes it easy to set up really quickly. If you're comfortable with code I think you'll like it.
TheSniperFan Dec 26, 2013 @ 12:44pm 
Thanks for the answer.
If I got this right, the level design tools work similar to Hammer (Valve) or did I get this wrong? Build world geometry out of primitives, assign textures to the faces, align and stretch them to fit your needs.
Very fast, efficient and convenient. Although it's less flexible than using 3d modelling software. Texturing rooms that don't have 90° angles is a pain then.

As for programming vs flowgraphs:
I always was more of a programming guys, but to each their own.
Leadwerks Software Dec 26, 2013 @ 12:27pm 
@TheSniperFan, I think you will find a similar ease-of-use factor, but a very different design and workflow. Leadwerks is designed more like a AAA FPS game engine. The editor has built-in level design tools so you can create and modify your map without switching to an external model editor. Lua script is used, which is the standard for games like Crysis, Call of Duty, etc. Finally, our flowgraph system allows you to connect objects to make sequences of events and deeper gameplay without any extra programming. This is a very different approach than what Unity uses.
IsoreHalav Dec 25, 2013 @ 6:21pm 
just bought it!
TheSniperFan Dec 25, 2013 @ 9:16am 
I'm curious to see how it will compare to Unity.
Seal Dec 24, 2013 @ 9:08pm 
cannot wait!
God Dec 24, 2013 @ 2:59pm