STORE COMMUNITY ABOUT SUPPORT
This item has been banned because it violates the Steam Terms of Service. It is only visible to you. If you believe your item has been banned mistakenly, please contact Steam Support.
This item is incompatible with Greenlight. Please see the instructions page for reasons why this item might not work within Greenlight.
Current visibility: Hidden
This item will only be visible to you, admins, and anyone marked as a creator.
Current visibility: Friends-only
This item will only be visible in searches to you, your friends, and admins.
Leadwerks Game Engine
OUYA for All
June 23, 2013 - Leadwerks Software
Last weekend I attended an OUYA game jam and got to play around with the OUYA dev kit for the first time. My goal was to see if I could get Leadwerks running on it over the weekend. I had problems with the USB driver, but compiling went smoothly:
I didn't have any problems with controller latency, but did not finish mapping the controls or updating our project to use some newer functions we need. In the end, I had to manually copy the compiled .apk file to the device to deploy it. All in all, it was a good proof of concept.
As we now pass the 60% mark, we're ready to unveil our first stretch goal. We want to put OUYA development in the hands of every Leadwerks developer, so we're making that our first stretch goal. There's still a lot of work to be done, but my tests last weekend prototyping Leadwerks on OUYA proved it was possible. When our campaign reaches the $26,000 mark, we will provide all backers who pledged $100 or more with OUYA support, delivered at the time Leadwerks for Linux is ready. This will let you build games for OUYA and Android, without ever leaving the Linux operating system.
Although the OUYA is new and the firmware still has a few rough spots, it's a lot of fun deploying games straight to your big-screen TV, and we've already prototyped it. We're looking forward to bringing OUYA game development to Linux users.