This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Energy Hook
January 10 - JamieFristrom

Wondering what's going on with Energy Hook? I talk about the latest developments with Josh Bycer of Game Wisdom.[]

November 8, 2014 - JamieFristrom

Energy Hook has been taking a lot longer than expected to develop. <snark>Unlike most indie games.</snark>
Part of the reason is I took a break to make a game for the Xbox One - there was some news about that here -
But now I'm back at work on Energy Hook and do plan to release it on Early Access in a few months.
I've done some work on it in the last week that I'm really excited about, y'all. It's crazy. It's like Burnout meets Spider-Man 2. Can't wait to share.
In the meantime, if you can't wait to play Energy Hook, you can get it here:

January 18, 2014 - JamieFristrom

Okay, I've been bad and haven't posted any announcements on the Greenlight page in ages. Maybe that's why Energy Hook has been languishing in the top 100 for months now? Who knows!? It's okay, because it's not done yet, but I do hope to get through soon.

My biggest news is the game will definitely be coming to the Playstation Vita and Playstation 4[]. So if I never get greenlit here, some people will at least be able to play it there.

The game has new features (such as midair tricks and ragdoll bails) and levels (including a cyberpunk city and a sort of floating rock garden in the sky) with artwork by new artists. Check the screenshots!

I was at Steam Dev Days and got my hands on a prototype Steam Machine so I'll be able to make sure Energy Hook rocks with the new controller. That's my top priority right now! (While I wait for my Vita devkit to arrive. :P)

Finally, if you can't wait for the game to get on Steam or Playstation and you're a person of means, you can join in the Alpha[] right now!

August 19, 2013 - JamieFristrom

You can now pre-order Energy Hook and get access to the Alpha, with new physics, first-person mode, and Oculus Rift support. Go to and join in the fun!

June 9, 2013 - JamieFristrom

Hey everybody, excited to announce that I'm now committed to doing at least one more asset set / level (which means at least 20% more content); a first person mode; and a version that'll support the Oculus Rift!

More funds raised on the Kickstarter means more midair moves.

And we'll be doing a wrap party for the Kickstarter at at 1PM Pacific Time, today! (June 9)

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