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The Novelist
Linux Support
May 15, 2013 - Kent

I've seen a number of comments about Linux, and would like to share the state of the state here by copy/pasting a post I made a few days back. The game will not launch with Linux support, but I plan to add it as quickly after launch as I reasonably can.

There are two reasons I'm not launching with it:

1) I only have a Unity 3.5 license, and it would be another $1,500 on top of the $1,500 I've already spent to upgrade to Unity 4 for Linux support.

2) I don't have a way to test on Linux, whereas my friends & colleagues all have Mac/Win machines. To support Linux right now would have some pretty big development overhead (buying a Linux box, coordinating a group of strangers who have Linux machines for testing, etc), and since I'm the only guy making the game I just can't manage that extra component while trying to finish the game.

That said, as long as the game doesn't bomb I absolutely plan to buy a Unity 4 license post-ship and release the game on Linux in short order. I need to focus on the two platforms I can test and support when I ship the original game, but once that massive milestone is out of the way I'll have time to look at Linux support.

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Cuddlefish Aug 8, 2013 @ 11:00pm 
I really hope this is going to get Linux support, as else I will burst with envy watching my friends play it.
Anyway; congratulations on being Greenlit! I'm looking forward to seeing the game once it's finished and I'm happy you consider to release the game for Linux post-ship, that way the thrill of anticipation persists just a little longer :D
hugga__bean Jul 22, 2013 @ 11:10am 
Thanks for promising Linux support and providing a clear explanation for why it's not feasible right now. When it does become available for my platform, I'll have one more game in my library.
ShinyToyGuns Jul 7, 2013 @ 4:54pm 
Kudos to you Kent.

I think that pledge of post-release support (assuming financial considerations are met) for Linux is well-thought out, and honestly as you are single FTE (full-time employee) developing, writing, and publishing a game, I am more comfortable seeing a balanced approach that acknowledges the realities of multi-platform development -- in fact I think it is a good sign of good (realistic) management.

To the commentors regarding the need or lack thereof a dedicated Linux box , you're missing the porint. While you can using a virtual machine (VM) or multi-boot options to run a single instance of Linux, ideally Kent would have a seperate test ssytem such that it can be easily re-imaged / re-installed and to be able to swap video cards (nVidia and AMD at least) to test issues with video card and their drivers (both binary & open-source) that are often an issue for various games Linux systems.

Good luck.
MetalGodwin Jun 12, 2013 @ 3:45am 
Great to read that you plan to support Linux! :)
HumbleLinux Jun 8, 2013 @ 1:08pm 
Just a comment - you don't need to *buy* a "Linux box"!!! Just install Linux alongside Windows!
inferno986return May 23, 2013 @ 2:19pm 
All the more stability for the Linux users, late adoption has its benefits. XD

Now the only annoyance left for me, is the fact that the font you chose isn't monospaced which to me loses that true typewriter feel (what's wrong with Courier?). XD
iMess May 20, 2013 @ 11:52am 
You don't need to invest in a linux box. Virtual HD & VMware.
akmelius May 18, 2013 @ 3:03pm 
Thank you. Here's a tester.
Kent May 18, 2013 @ 10:06am 
Thanks so much for the offers, guys! I will definitely keep them in mind.
[dirrty]gsharp May 17, 2013 @ 8:46pm 
Hi Kent, if you can get over the Unity hurdle, I'd be happy to help get you setup with Linux. There are ways to test Linux games without having to dedicate a box. Also, if you need any Linux or general QA testers, I'd happily volunteer my time. Your game has intrigued me and I'd like to help.