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May 15, 2013 - Kent
I've seen a number of comments about Linux, and would like to share the state of the state here by copy/pasting a post I made a few days back. The game will not launch with Linux support, but I plan to add it as quickly after launch as I reasonably can.
There are two reasons I'm not launching with it:
1) I only have a Unity 3.5 license, and it would be another $1,500 on top of the $1,500 I've already spent to upgrade to Unity 4 for Linux support.
2) I don't have a way to test on Linux, whereas my friends & colleagues all have Mac/Win machines. To support Linux right now would have some pretty big development overhead (buying a Linux box, coordinating a group of strangers who have Linux machines for testing, etc), and since I'm the only guy making the game I just can't manage that extra component while trying to finish the game.
That said, as long as the game doesn't bomb I absolutely plan to buy a Unity 4 license post-ship and release the game on Linux in short order. I need to focus on the two platforms I can test and support when I ship the original game, but once that massive milestone is out of the way I'll have time to look at Linux support.