This item has been banned because it violates the Steam Terms of Service. It is only visible to you. If you believe your item has been banned mistakenly, please contact Steam Support.
This item is incompatible with Greenlight. Please see the instructions page for reasons why this item might not work within Greenlight.
Current visibility: Hidden
This item will only be visible to you, admins, and anyone marked as a creator.
Current visibility: Friends-only
This item will only be visible in searches to you, your friends, and admins.
May 15, 2013 - Kent
I've seen a number of comments about Linux, and would like to share the state of the state here by copy/pasting a post I made a few days back. The game will not launch with Linux support, but I plan to add it as quickly after launch as I reasonably can.
There are two reasons I'm not launching with it:
1) I only have a Unity 3.5 license, and it would be another $1,500 on top of the $1,500 I've already spent to upgrade to Unity 4 for Linux support.
2) I don't have a way to test on Linux, whereas my friends & colleagues all have Mac/Win machines. To support Linux right now would have some pretty big development overhead (buying a Linux box, coordinating a group of strangers who have Linux machines for testing, etc), and since I'm the only guy making the game I just can't manage that extra component while trying to finish the game.
That said, as long as the game doesn't bomb I absolutely plan to buy a Unity 4 license post-ship and release the game on Linux in short order. I need to focus on the two platforms I can test and support when I ship the original game, but once that massive milestone is out of the way I'll have time to look at Linux support.