Toto je koncept nebo projekt na počátku vývoje

Tato položka je tu proto, aby získala zpětnou vazbu od potenciálních zákazníků, a začala si tak budovat komunitu. Pokud se vám tento projekt zamlouvá, neváhejte ho ohodnotit nebo si jej přidat mezi oblíbené. Hlasování zde slouží pouze k tomu, aby vývojářům poskytlo údaje a reakce komunity, a nijak neovlivňuje to, zda bude hra distribuována ve službě Steam.

Dungeon Fall
2. června 2013 - Jackass Penguin

Updates everyone!
Finally we're able to bring you some further gameplay details


Yeah, still no interactivity but we're sure you may enjoy some "deep" addition to our, too much delaied, gameplay. Don't forget to let us know what do you think about it. And meanwhile don't forget to give it a shoot on what would you like to see next and which feature you would dream about.

20. května 2013 - Jackass Penguin

The first thing you see, when first time you launch the game, means a lot. This is why we want you to take a look at from the very early design concept on the menu screens structure (don't worry about the random text, it's used only for draft propose)


The first screen after the loading is, obviously, the main one with the title. If this is the first time you launch the game the "Continue" selection will be disabled; also "Continue" selection will stay disabled/unaccessible until you don't have any actual game stored.

Now, since "Quit" and "Settings" (previous image) are self exploratory, let's dive in the main core of our game: the begin which introduce us to the three possible game mode:

The "Story Mode" is what we're currently working on, but as you may imagine it would take some time to make you dive in the core of the action... so, why don't have a some straight action in the "Survival Mode" or something in-between empowering your character cutting out all the chit-chatting plot?
Both action mode (Survival and Career) should count on random generated levels.


The last screen currently planned is used to manage your saved adventures in story (saves states) and career (profiles)

10. května 2013 - Jackass Penguin

Ehya everyone!

Dungeon Fall development is going pretty fast forward so far now; we hope we'll be able to release a tech demo soon; meanwhile, why don't you take a look to our first batch of animated sprite and share your though about them?






Final game won't be up to this resolution, but if things turn pretty nice we would turn to a HD version of it. Expect more to come soon!

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