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Dungeon Fall
Menu screens
May 20, 2013 - Jackass Penguin

The first thing you see, when first time you launch the game, means a lot. This is why we want you to take a look at from the very early design concept on the menu screens structure (don't worry about the random text, it's used only for draft propose)


The first screen after the loading is, obviously, the main one with the title. If this is the first time you launch the game the "Continue" selection will be disabled; also "Continue" selection will stay disabled/unaccessible until you don't have any actual game stored.

Now, since "Quit" and "Settings" (previous image) are self exploratory, let's dive in the main core of our game: the begin which introduce us to the three possible game mode:

The "Story Mode" is what we're currently working on, but as you may imagine it would take some time to make you dive in the core of the action... so, why don't have a some straight action in the "Survival Mode" or something in-between empowering your character cutting out all the chit-chatting plot?
Both action mode (Survival and Career) should count on random generated levels.


The last screen currently planned is used to manage your saved adventures in story (saves states) and career (profiles)