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Son of Nor
April 14 - Kikitosaurio

Ricardo recaps an important announcement we made this month and shows progress on beautifying and cluttering levels he works on.

  • Welcome Natascha (human concepts) and Drew (animator) to the team.
  • Our April Fools’ joke was quite successful this year :)
  • Cluttering and sounds in Yant’shaza: tearable obelisks, market places and more. We’re really happy how the atmosphere comes along. Here, too, there are different styles for traversing a level.
  • Something big is coming. But it’s quite ugly still.
  • Get into the discussion and leave your comments here, on YouTube, or join our forum at forum.sonofnor.com so we can discuss your opinion in our daily team meetings!

https://www.youtube.com/watch?v=PUdUUjMqkkw

April 7 - Kikitosaurio

We polished important gameplay elements that increase immersion, or at least don't take you out of it ;)

  • This week: Polished AI group formations after battle, enemy spawn points and the iterations necessary to make them work, progress on Lur's statue.
  • Get into the discussion and leave your comments here, on YouTube, or join our forum at forum.sonofnor.com so we can discuss YOUR opinion in our daily team meetings!

https://www.youtube.com/watch?v=Js-jZJOug0s

March 31 - Kikitosaurio

Lots of testing this week and guess what: Son of Nor is surprisingly fun to play!

  • This week: We added more atmo (haze, steam) to the Fire Temple, new enemy in the fire temple, sounds for this new enemy (no spoilers but you can hear the sound), I discovered a very old piece of coder art while testing, some pillars of a temple try to escape when destroyed, playtesting Yant'shaza a lot, sounds for the scorpion enemy and behind the scenes of making these sounds.
  • We're especially interested in what you think of the different ways you can take in a level. Do you prefer options or super linear gameplay?
  • Get into the discussion and leave your comments here, on YouTube, or join our forum at forum.sonofnor.com so we can discuss YOUR opinion in our daily team meetings!

https://www.youtube.com/watch?v=25GPkbcGXPU

March 24 - Kikitosaurio

This week we have a LIMITED TIME offer you just can’t refuse!

  • This week: We put a lot of vegetation and cluttering into The Edge level, lighting and cluttering in the cave circuit that takes you to one of the temples, improved gameplay going around and new game objectives in Yant’shaza, new destroyable stuff, commercial break advertising wind surfers, a lot of info about the Lur god.
  • We’re especially interested in what you think would be cool as statue of Lur in Yant’shaza (see video).
  • Get into the discussion and leave your comments here, on YouTube, or join our forum at http://forum.sonofnor.com/ so we can discuss YOUR opinion in our daily team meetings!

https://www.youtube.com/watch?v=CkypNGQKm7g

March 16 - Kikitosaurio

We have destroyable barrels in the game. And they're not empty. OH OH!

  • This week: More work on Yant'shaza, our fire effect, fire burst effect, fire tornado effect, a lot of cluttering in level 00 tutorial, destroyable barrels with contents, Sarahul dancing bug.
  • We're going to be at GDC! You'll be able to test Son of Nor WITH eye-tracking there! Look for the Tobii eye-tracking booth!
  • Get into the discussion and leave your comments here, on YouTube, or join our forum at forum.sonofnor.com so we can discuss your opinion in our daily team meetings!

http://www.youtube.com/watch?v=caUGmo_ZaxE

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