This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Reprisal Universe
Another progress update
May 7 - electrolyte*

Here's an update on some bits and bobs that have been happening over the last few weeks.

The UI has almost been finished. The in game pause UI will list island objectives. This will be key later in the Universe islands where different tasks may be needed to successfully conquer islands.

The mini-map is now mono to fit in better with the rest of the UI. I’ve also been balancing the ‘Tidal Storm’ totem power which used to flatten the entire island by one tile. I’m changing this so that there is more of an erosion meaning you can protect settlements by building mountains around them. You will also be able to place it so that it ripples out.



All the totem powers are being overhauled to have 'class' based levels of effect. So for example the Volcano height and it's (new) lava flow's will be effected by it's class level making it higher and the trails longer.



Other bits and bobs include

Added / Fixed
- Default tool switches to terraform totem to save clicks
- Tutorials added to islands 1 and 2
- Updated UI on island selection to make it a bit clearer
- New mouse pan mode, hold down ‘space’ and move mouse around to scroll
- New ‘screen capture’, allows you to save a PNG screen without UI / Hud
- Bug fixed on merge with one populant left
- Save game slots have been removed in favour of just having one ... to simplify everything
- Skirmish mode let's you tailor what totems you want available

And just added the ability to capture the game screen without any of the UI and save it to your HD as a png :D



If you have already brought the original Reprisal on Desura, there is currently a beta version thats been added to it's branch. It's an early day build of the Campaign islands, so its mainly aimed at existing players.

As always you can keep up to date on prgress here or you can stalk me on twitter @16bitsperpx

Thanks!!
J

7 Comments
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Fly Aug 24 @ 2:38pm 
Is it possible to show the map using the full screen, instead of having it limited to the small rhombus in the middle? The original populus used that space for menus and maps, but obviously this game doesn't have that limitation, and doesn't need the claustrophobic look.
electrolyte* Jul 18 @ 4:45am 
@Morgrem soooooon! Sorry it's not a definitive answer, I'm working super hard to finish it fitting it in around my daily job. Hopefully I'll post a full update soon. You can follow little updates on twitter @16bitsperpx
Morgrem Jul 6 @ 3:14pm 
when is it gonna be released????
jorishuizinga Jun 27 @ 4:51am 
Good work!
Regi524 May 7 @ 11:52pm 
:)
Ciirulean May 7 @ 7:39pm 
Keep up the good work.
ZeroX May 7 @ 7:38pm 
Great progress so far ;D. Keep it up!