This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Reprisal Universe
September 16, 2014 - electrolyte*



Reprsial Universe is out!

You can grab it now over here:
http://store.steampowered.com/app/319560

There's a 30% discount for the next 7 days.
Happy Reprising! :D

August 27, 2014 - electrolyte*



Finally, super excited and happy to announce Reprisal Universe is arriving on Steam 15th Sept 2014! 3 years in the making but it's almost here. :D

http://store.steampowered.com/app/319560

July 21, 2014 - electrolyte*

I realise I've not posted much about the actual development lately, so here’s a number of screen shots in a story board style and some comments.



First up is the screen showing overall progress. I call this the ‘Sky Map’. It will give you an overview of your progress so far in the game, score and also notice the ‘Universe Rank’. This is your position in the universe compared with all the other players around the world.



Once past the progress screen your presented with the star system (providing you have collected the first Amulet on your home planet) Once here you can drag and explore the system travelling between different planets. The only thing that will stop your progress is you ‘Influence’ range. If a planet is outside this range then you wont be able to get to it. You can expand your influence by successfully reprising islands.



You will also have a journal that charts the amulets you have collected - a total of 10 need to be discovered - and also entries that are logged as you progress. This is quite a new feature and will help to drive narrative I hope. You’ll be able to call this page up at any point in the star system section.



This screen shot shows the island views for the selected planet. You can scroll through these but will need to Reprise each island in order to unlock the next. You will also be able to see how discovered this planet, how many explorer’s are at the planet, who last settled the planet and also which explores left Legacy’s on the islands. Legacy’s allow players to customise and change the islands leaving them for other explorer’s to play.



Once you’ve selected an island, your into the game! - Expand, build, use totems, use new Wonder totems, collect XP and so on …



The above screen shot shows a XP item has been collected. XP will allow you to upgrade and improved your totem powers.



Here's the class upgrade screen. All but three of the totem powers can be upgraded in 5 levels of class. Depending on a totems class level different behaviours occur such as length of time the totem is active for, or power of the totem.

That's it for this update, I'll leave you with this animation of Hestia rumbling across the landscape causing havoc! :D

May 7, 2014 - electrolyte*

Here's an update on some bits and bobs that have been happening over the last few weeks.

The UI has almost been finished. The in game pause UI will list island objectives. This will be key later in the Universe islands where different tasks may be needed to successfully conquer islands.

The mini-map is now mono to fit in better with the rest of the UI. I’ve also been balancing the ‘Tidal Storm’ totem power which used to flatten the entire island by one tile. I’m changing this so that there is more of an erosion meaning you can protect settlements by building mountains around them. You will also be able to place it so that it ripples out.



All the totem powers are being overhauled to have 'class' based levels of effect. So for example the Volcano height and it's (new) lava flow's will be effected by it's class level making it higher and the trails longer.



Other bits and bobs include

Added / Fixed
- Default tool switches to terraform totem to save clicks
- Tutorials added to islands 1 and 2
- Updated UI on island selection to make it a bit clearer
- New mouse pan mode, hold down ‘space’ and move mouse around to scroll
- New ‘screen capture’, allows you to save a PNG screen without UI / Hud
- Bug fixed on merge with one populant left
- Save game slots have been removed in favour of just having one ... to simplify everything
- Skirmish mode let's you tailor what totems you want available

And just added the ability to capture the game screen without any of the UI and save it to your HD as a png :D



If you have already brought the original Reprisal on Desura, there is currently a beta version thats been added to it's branch. It's an early day build of the Campaign islands, so its mainly aimed at existing players.

As always you can keep up to date on prgress here or you can stalk me on twitter @16bitsperpx

Thanks!!
J

February 27, 2014 - electrolyte*

Hi all, here's some new screen shots with updates ...



A new distant world is slowly taking shape.



Making a hasty retreat!



Distant worlds to explore, also displaying your 'Influence' radius.



Some subtle changes in the collection of items has been implemented allowing you to collect 'Legacy' mana points. These can then be used to craft and customise islands for other explorers to play. Your 'Influence' will increase as you successfully reprise islands. The greater your influence the further you can travel in the universe.

Striving to get a beta build created ready for testing.

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