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Playtesting From Earth
April 28, 2013 - Cu-heppa
Read the article Playtesting From Earth at our website.
"Playtesting seems to be an issue for a lot of mod teams. My favourite Source Engine singleplayer mods like Research and Development, Minerva, and Mission Improbable are set in the Half-Life 2 universe and they mostly use the enemies and gameplay elements from the original game with little to no coding behind them. They are easier to test since you don't really have to reinvent and playtest everything, and that's why they end up more polished than any total conversion with new elements or completely new gameplay. That's not to say I don't like or have respect for bigger mod projects. It's just that usually those, just like our own mod projects, have some problems."