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The Great White Destroyer
March 30, 2015 - dumbmanex

Heya folks!

Hooray! Both game modes can be played through to completion now. I've decided that 800x600 is craptasticly low, so I'm currently upping the res to 1280x960(720 wide). I'll also be sprucing up a few art assets here or there, like a proper sandy tileset seen here...
http://imgur.com/awNFVog

Thanks for stopping by,
-Brent

March 1, 2015 - dumbmanex

Heya folks!

The main game appears to be working great! I've even managed to fix the pause menu as well as a few other things. I'm a few stages into Manatee mode and things are looking good for the most part. Poor Dynagull flies sideways, and I have no idea why.

http://imgur.com/FohKhtj

Mysteries for another day, more specifically next Saturday.


Thanks for stopping by,
-Brent

February 7, 2015 - dumbmanex

Heya folks!

The main game is damn near functional again, I just have to check some stuff with the final boss and fix an issue with one of the cut scenes. After that it'll be onto Mr. Manatee mode to make sure that's functional.

Thanks for stopping by,
-Brent

January 25, 2015 - dumbmanex

Heya folks!

Things are still rolling along. I'm able to get 4 stages deep now without the game puking errors constantly. Solved a few visual problems as well. The march forward continues.

Thanks for stopping by,
-Brent

January 11, 2015 - dumbmanex

Heya folks!

Just an update on how things are going. Definate progress, the menu system is near fully functional, and the game bits are beginning to work again. It's mostly hunt and peck for variables that need declared. I've noticed some graphical hitches so I'll need to have a more in depth look at the art assets, and investigate some sound issues as well. The pause menu is kind of messed up, another thing for the checklist.

Everyone have a great week and thanks for stopping by.
-Brent

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