This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Rollers of the Realm
May 30, 2013 - Phantom Compass



Itching to try out Rollers? June is playtest month! We're launching our next round of public testing for the PC version of the game on June 10th at Bento Miso in Toronto (and online).

Also catch us on June 4, 15 in Toronto and 29 via livestream -- sign up to our mailing list to receive event details! http://eepurl.com/sIT7T

May 28, 2013 - Phantom Compass

Listen in[business.financialpost.com] as the Post Arcade podcast digs into the origins of Rollers of the Realm and the looonnngg road ahead on Steam Greenlight. The Post's Daniel Kaszor interviews Phantom Compass founder Tony Walsh about Rollers and other projects in the pipeline.

Got questions the podcast didn't answer? Ask us anything!

April 19, 2013 - Phantom Compass

Alex over at Greenlit Gaming got his hands on a preview build of Rollers of the Realm and gives us a ringing endorsement[greenlitgaming.com].

I am really excited to see developers finding new ways to bridge existing genres together in interesting and fun ways. I can confidently say that Rollers of the Realm is a game that everyone should be following. They’re on to something really special.
If you've been wondering what Rollers is like to play, check out his article or sign up on our mailing list[eepurl.com] to get notified about our next play test.

April 9, 2013 - Phantom Compass

Thanks to the fine folks at Apple'n'Apps for including a Rollers of the Realm hands-on preview[applenapps.com] in their GDC 2013 Roundup[applenapps.com].

Apple'n'Apps says of Rollers: "There’s just so much to dive into, and all of it is crafted to keep you entertained, and engaged throughout."

We plan to release on Mac if the PC version does well. As always, we will keep you posted!

April 5, 2013 - Phantom Compass

We've gotten a few questions about how puzzle play factors into our pinball RPG. In short, we make use of flippers as a gating mechanism, often with multiple sets of flippers in a single scene, and in some scenes we remove all the flippers. No flippers?!? Yep. In these scenes, you'll have to use the game's nudge mechanic to move the ball once it hits any kickers.We added a screenshot from one of our puzzle levels, enjoy!

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