This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Spellirium
December 13, 2013 - Untoldent

As you can see from the banner at the top of the page, Spellirium has been greenlit!

Massive thanks to all of you who voted for the game, and who supported us through our crowdfunding campaign. We loved meeting you at PAX Prime, Wordplay, GDC Play, TCAF, Bit Bazaar, and all the other expos where the game has found its audience.

Spellirium alpha backers will, of course, receive Steam keys for the game. It's not too late to become a backer! Head over to spellirium.com to lend your support.

September 5, 2013 - Untoldent

We were there for a good time - not for a long time! Spellirium was featured in the PAX Prime Indie Megabooth for one day only last Friday. We met a number of new fans and backers (some of whom have upvoted the game on Greenlight - thank you!) Ryan even dressed up in fancy threads:



(photo by Rick Dorey)

Our next goal is to get v0.37 out to you which includes, among other things, an improved crafting system, new powerups, letter scores, added tutorials, and a whole boatload o' bug fixes. You'll also be able to mess around with the source code in the new version, so make some space in your You Tubez!

July 29, 2013 - Untoldent

Spellirium was showcased at ConBravo in Hamilton Ontario this past weekend. Thanks to everyone who came out to try the game, and to become a backer. It was a great time!

Work on v0.37 continues unabated. Many of the creatures' scare animations have been implemented, along with a number of animation tweaks and upgrades, and most of the assets for a completely new intro cutscene that will draw new players into the world better than before. See you in a few weeks at PAX Prime!

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