This game is now available on Steam!

Thanks for your help in getting this game selected for distribution via Steam. More information including a link to the Steam store page can be found below.

GoD Factory: Wingmen
July 1, 2013 - Gheeyom

Hello everyone, today on the latest kickstarter we revealed our big plan to get back some traction for the final days. We made a build that will be available only for a month. Anyone can download it, not only the backers, so you can get your friends and try it out right now if you want :) Please help us spread the word!

http://www.kickstarter.com/projects/ninedots/god-factory-wingmen/posts/526598

June 26, 2013 - Gheeyom

As a mean to show we're confident that we can still get through this kickstarter campaign even though it looks bleak, we listed a few *very* favorable previews of the game :) Check them out on the link:
http://www.kickstarter.com/projects/ninedots/god-factory-wingmen/posts/519389

June 19, 2013 - Gheeyom

We've received a lot of requests to make a Linux version and we couldn'T make any promise. We didn't know how much work it would be, we didn't know if their could be complications down the road for our development, we didn't know if it would be profitable to make a port, etc.

Well, we've spent some time figuring all this out and yes, it seems like we can make a Linux version, and thus we will.

http://www.kickstarter.com/projects/ninedots/god-factory-wingmen/posts/514493

May 31, 2013 - Gheeyom

We've just added two videos. They both showcase gameplay footage from the current build of GoD Factory: Wingmen. Keep in mind that the game is still in alpha! The match is 100% legit, nothing there is staged. The really close score made it one of the most thrilling match we've had, so we decided to share it with everyone interested!
http://www.youtube.com/watch?v=bDPekBfkiwU
http://www.youtube.com/watch?v=K4ijebZtICY

May 29, 2013 - Gheeyom

It’s always a complex question to know whether or not we’ll support additional platforms. However, after some careful considerations, it seems that given the technologies we’ll use, both the engine (Unity) and plugins we use, we should be able to port with relative ease to the Mac OS. We’d be glad to bring the game to more people, especially when it doesn’t cost us much to do it. One key point to us was the ability to have as many people populating our matches to make sure we have a strong community. We should be able to have Mac players and PC players fighting each other (or together) in the same matches.

< 1  2  3  4  5 >
Showing 11-15 of 22 entries