Dit spel is nu beschikbaar op Steam!

Bedankt voor je hulp bij het selecteren van dit spel voor distributie via Steam. Meer informatie, waaronder een link naar de Steam-winkelpagina, kan hier onder gevonden worden.

GunZ 2: The Second Duel
We are now in the Top 30
29 april 2013 - MAIET Games

Greetings fans,

Although we didn’t get Greenlight last time, we did manage to make it into the top 30. I wanted to take a moment to share the progress with you all to let you know that we are still doing alright! I’d like to say thanks to all the GunZ 2 Steam Community group members for all their efforts for bringing friends to the community. Your dedication will not be disregarded. Again, thank you all for supporting us, and it will still and always be very much appreciated if you can spread out a word on GunZ 2 Greenlight campaign.

- Guntrix

69 opmerkingen
< >
TeamSpookySquid 24 mei 2013 om 12:34vm 
K-Style was the thing that made GunZ unique!. I'd love to have it in GunZ 2
-SNiGS- Kaori1 22 mei 2013 om 8:36vm 
Screw all these shitty western FPS's! Bring back the goofy ass Korean TPS! huehueheuehuehuehuehueheuheueheuehue (Also known as the Origional Hat Fortress).
-Sushi- 22 mei 2013 om 2:34vm 
or it would take very long?
-Sushi- 22 mei 2013 om 2:33vm 
When will it be release
Stein 20 mei 2013 om 5:57nm 
@Donchan Combos originated in Capcom's Vampire Hunter, and were intended. Reset is just a term for cutting a combo short in order to do a non-okizeme mixup, and setups refer to a long-term strategy that ends with you at an advantage. These are strategies, not mechanics, and as far as I know, no fighting game actually has systems in place for setups and resets, so I would disagree with not only your statement that they have been "integrated" but also that they were unintended. They aren't really comparable to K-style, because K-style is actually a complex abuse of the game's cancelling mechanics, whereas setups and resets are strategies, not mechanics. Now, if you compared it to something like jump installs in Guilty Gear, I would agree.
SnellyTheCat 20 mei 2013 om 1:43vm 
ndeed!!! I will ONLY play this through Steam, so I really hope this game launches here! GUNZ WE LOVE YOU.
{Old skool Gunz player}
Knetterkoekje 19 mei 2013 om 4:38vm 
I hope you guys get Greenlight ASAP. Can´t wait for this game to launch on steam. Aeria would be a final option, but lauching on steam would be a thousand times better IMO! Good luck!
Donchan 18 mei 2013 om 11:37nm 
P.S. to anyone who downtalks K style or any mechanic in that line, go look up the history of combos, setups, and resets in fighting games and you'll find out that they weren't a mechanic intended by the programmers but then became integrated as part of the genre's focal point. Gunz 1 would have had the crappiest pacing ever if left to its own devices (e style ick) but we (we as in gamers) came along and practically evolved the game to the point where literally no other shooter can compete with the intensity, speed, and free-flowing combat of Gunz

/end wall of text
Donchan 18 mei 2013 om 11:37nm 
"When i play using K-D-T-Style i feel im stupid , only jumping around doin the same thing all the time , its so retard :/ "

Hmmmm.... let's see here...
COD = run, shoot, use killstreak nuke.
Battlefield (insert number here) = run, drive, fly, shoot.
Crysis = run, use armor power, shoot.
WoW = run long distances, use character's powers to kill, turn in quest
Any fighting game = find a way to hit enemy w/o getting hit yourself, do combo.

...tl;dr If you want to put it that way, all games are "doin the same thing all the time , its so retard ;/ ". Go play Warioware if you don't want the same thing over and over....then again, it only has so many minigames.

I say bring on gunz 2 with more brokenly fun K style! You can make changes to our styles, but we'll find glitches...we always do.^_^
scuLpToR 18 mei 2013 om 12:46nm 
@ Lexander - Its part of the game's charm that makes it stand out. If you would rather prefer running around spraying with a renard...