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Rktcr
24 september, 2013 - ix

The Rktcr editing tutorial series continues with disruptable platforms and gems[news.tchow.com].



This tutorial shows how to tag objects so that only the front or back wheels collide with them. Disruptable platforms open up a new world of puzzle possibilities.

17 september, 2013 - ix

In the latest Rktcr[tchow.com] level-editing tutorial, Dynamics and Constraints[news.tchow.com], I show how to use dynamic bodies and constraints to implement this rather convoluted plan:



Read the tutorial here[news.tchow.com].

12 september, 2013 - ix

You can now purchase Rktcr[tchow.com] via the Humble Store widget[tchow.com]. The humble store provides what I consider to be a nicer download experience, in that there isn't any attempt to get you to use a desktop client. (On the flip side, Desura's patching/update process is nicer).

9 september, 2013 - ix



Levels in Rktcr[tchow.com] are made up of four different types of geometry -- polygons, arc-gons, smooths, and paint. In the second installment[news.tchow.com] of my Rktcr editor tutorial series, I talk about how to create and edit each of these types.
Check it out![news.tchow.com]

7 september, 2013 - ix

Since Rktcr 3.1 includes a level editor, it seemed like a good idea to make a tutorial about how to use it. This first tutorial concerns itself with the very basic steps of making a level.

Text version available here[news.tchow.com].

Video version:
http://www.youtube.com/watch?v=18GkhbRzEoc

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