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24 de Setembro de 2013 - ix

The Rktcr editing tutorial series continues with disruptable platforms and gems[].

This tutorial shows how to tag objects so that only the front or back wheels collide with them. Disruptable platforms open up a new world of puzzle possibilities.

17 de Setembro de 2013 - ix

In the latest Rktcr[] level-editing tutorial, Dynamics and Constraints[], I show how to use dynamic bodies and constraints to implement this rather convoluted plan:

Read the tutorial here[].

12 de Setembro de 2013 - ix

You can now purchase Rktcr[] via the Humble Store widget[]. The humble store provides what I consider to be a nicer download experience, in that there isn't any attempt to get you to use a desktop client. (On the flip side, Desura's patching/update process is nicer).

9 de Setembro de 2013 - ix

Levels in Rktcr[] are made up of four different types of geometry -- polygons, arc-gons, smooths, and paint. In the second installment[] of my Rktcr editor tutorial series, I talk about how to create and edit each of these types.
Check it out![]

7 de Setembro de 2013 - ix

Since Rktcr 3.1 includes a level editor, it seemed like a good idea to make a tutorial about how to use it. This first tutorial concerns itself with the very basic steps of making a level.

Text version available here[].

Video version:

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