해당 게임을 커뮤니티가 Greenlit 하였습니다!

커뮤니티에서 본 게임에 흥미를 내비쳤습니다. Valve에서 개발자에게 해당 게임을 Steam에서 발매할 의사가 있는지 물어보고자 연락을 취하였습니다.

Rktcr
2013년 9월 24일 - ix

The Rktcr editing tutorial series continues with disruptable platforms and gems[news.tchow.com].



This tutorial shows how to tag objects so that only the front or back wheels collide with them. Disruptable platforms open up a new world of puzzle possibilities.

2013년 9월 17일 - ix

In the latest Rktcr[tchow.com] level-editing tutorial, Dynamics and Constraints[news.tchow.com], I show how to use dynamic bodies and constraints to implement this rather convoluted plan:



Read the tutorial here[news.tchow.com].

2013년 9월 12일 - ix

You can now purchase Rktcr[tchow.com] via the Humble Store widget[tchow.com]. The humble store provides what I consider to be a nicer download experience, in that there isn't any attempt to get you to use a desktop client. (On the flip side, Desura's patching/update process is nicer).

2013년 9월 9일 - ix



Levels in Rktcr[tchow.com] are made up of four different types of geometry -- polygons, arc-gons, smooths, and paint. In the second installment[news.tchow.com] of my Rktcr editor tutorial series, I talk about how to create and edit each of these types.
Check it out![news.tchow.com]

2013년 9월 7일 - ix

Since Rktcr 3.1 includes a level editor, it seemed like a good idea to make a tutorial about how to use it. This first tutorial concerns itself with the very basic steps of making a level.

Text version available here[news.tchow.com].

Video version:
http://www.youtube.com/watch?v=18GkhbRzEoc

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