Dieses Spiel hat grünes Licht erhalten!

Die Community hat genug Interesse an diesem Spiel gezeigt. Valve ist nun mit diesem Entwickler in Kontakt getreten, um auf die Veröffentlichung auf Steam hinzuarbeiten.

24. September 2013 - ix

The Rktcr editing tutorial series continues with disruptable platforms and gems[news.tchow.com].

This tutorial shows how to tag objects so that only the front or back wheels collide with them. Disruptable platforms open up a new world of puzzle possibilities.

17. September 2013 - ix

In the latest Rktcr[tchow.com] level-editing tutorial, Dynamics and Constraints[news.tchow.com], I show how to use dynamic bodies and constraints to implement this rather convoluted plan:

Read the tutorial here[news.tchow.com].

12. September 2013 - ix

You can now purchase Rktcr[tchow.com] via the Humble Store widget[tchow.com]. The humble store provides what I consider to be a nicer download experience, in that there isn't any attempt to get you to use a desktop client. (On the flip side, Desura's patching/update process is nicer).

9. September 2013 - ix

Levels in Rktcr[tchow.com] are made up of four different types of geometry -- polygons, arc-gons, smooths, and paint. In the second installment[news.tchow.com] of my Rktcr editor tutorial series, I talk about how to create and edit each of these types.
Check it out![news.tchow.com]

7. September 2013 - ix

Since Rktcr 3.1 includes a level editor, it seemed like a good idea to make a tutorial about how to use it. This first tutorial concerns itself with the very basic steps of making a level.

Text version available here[news.tchow.com].

Video version:

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