This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

August 15, 2013 - ix

I spent this afternoon rummaging through my selection of noodlings to find a few more tracks for Rktcr.

Read (and listen) in this news post[].

August 14, 2013 - ix

Today, I updated Rktcr to allow for greater flexibility in how portals are connected. This -- one hopes -- should allow for more world variety. Read more in this news post[].

August 12, 2013 - ix

Continuing down my release checklist, Rktcr now has fourteen individual gem styles. You can read more about the gem creation process in this news post[].

August 7, 2013 - ix

...and, while that may not sound particularly exciting, it does mean that a public release is drawing nearer. Read more in this news post[].

August 6, 2013 - ix

I'm going to be putting out another demo (and the first publicly-available full version build) of Rktcr in about two weeks. At least, I hope I will -- there is a fair amount to be done before then.

That todo list is the subject of this news post[].

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