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Operation Black Mesa
29 de marzo de 2014 - Uphys
Today we'd like to share some pretty major news with you. To find out more, click here!
- Multiplayer Beta Release Q1 Cancelled
- Multiplayer Progress
- Singleplayer Campaign, Guard Duty
- OBM: The Video Game?
Thanks for your support!
Tripmine Dev Team
29 de julio de 2013 - MR.Sugar
UPDATE: Website is up and running. Thank you for your patience!
We apologize for our website being down. It's caused by inconvenience with our former webhost provider and we hope everything will get fine as soon as possible.
If you recently applied for the team (through the discussion board or Email -> firstname.lastname@example.org and we still haven't contacted you, please re-send your applications at email@example.com to avoid any inconveniences.
To bring some positive news on the table, we have just released small update on Moddb. You may want to check it out :).
Thank you for your ongoing support!
Your Tripmine studios team.
17 de julio de 2013 - MR.Sugar
It's 116 days since we kickstarted our Greenlight campaign. Your support is great there. So far, we have got 62,385 votes and we occupy 4th place out of 1 369 games. We must admit that it's a little bit surprising for us as well. Without proper trailer, we got quite far in the Greenlight campaign. And all of this thanks to you and your faith in our project. We owe you a beer.
Where is the trailer we promised, you ask? We realize that trailer was promised quite long time ago. It's important to say, that our priority is to deliver you the best trailer we can, no matter how long it takes. We want to tease you and leave you impressed. And as we know, these things, they take time.
Trailer takes some time for several reasons. One of those reasons is the fact we currently focus a lot on content adjustments and weapon completion. With our deadline for multiplayer release, we are about to finish all the weapons, stamp them as final and get ready for the first multi-player release, but of course also get them ready for single-player experience.
Many weapons are re-worked completely from ground up, some are re-animated and others get just small facelift. One example we can show you right now is the new Tripmine model, released with this update. Just compare it with old one, which one do you like more? :)
Apart from this, we also recently moved over to Source SDK 2013. That's major news for everyone, as it provides us with several new features. We are happy to announce, that Operation Black Mesa and Guard Duty will support Linux, Mac and Oculus rift, no matter if we pass through the Greenlight or not. The good news is the port to this new SDK will not cause major delays and just small portion of the code is needed to be remade.
Before we close this update, I would like to assure those who are interested in Guard Duty, a remake of Half-Life: Blue Shift, that the project is still alive. We decided to put it behind a curtain and focus on Operation Black Mesa in terms of media releases, mainly because of the Greenlight.
And last, but not least, we are looking for some talented individuals, who would be able to help us with the project. With the solid deadline for multiplayer (Q1 2014), we are looking for more people to speed up the development process. Getting more people aboard is important not only to hit the deadline, but also make sure we can handle to deliver patches and new content for the multiplayer after we roll out the first playable beta, while still actively working on the single-player.
How to apply? It's very easy. We recommend to read short application guidelines to get all the important information about our requirements and steps you need to take to apply.
Here are our prioritized positions:
3D artistWe are looking for talented 3D artists, who would be able to deliver props and/or characters at our request.
At least one year of modelling experience
Ability to create low-poly models with UVW-maps
Ability to provide high-poly models for generating normal maps
Ownership of suitable modelling software, such as 3Ds Max, Maya, Zbrush etc.
3D animatorAs an animator, you bring characters, creatures and objects to life.
Established operating experience with a common 3D animation software
Good communication skills, accepting feedback from fellow team members and improving your work based on it
Ability to deliver smooth, detailed, authentic movement sequences on request
Level designerWe are looking for creative level designers able to craft levels for the single player as well as multiplayer component.
Expert knowledge of Source SDK's Hammer Editor, its I/O system and optimization techniques
Ability to build aesthetically appealing, yet gameplay stimulating environments, encouraging exploration and tactical thinking
Good communication skills, accepting and giving valuable feedback
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
Is not your position listed, but willing to help? Don't hesitate to apply! Talented and nice people are always welcome among us.
NOTE: We are not looking for composers, voice actors, playtesters, webmasters. The contribution for our projects is free of charge!
Sadly, it's that time again to conclude this update. If you miss us a lot, maybe you can come over to our community forum and give us some feedback, or just chat with us? You are all welcome to join our small community there.
10 de junio de 2013 - Uphys
I'm Uphys, the latest composer for Operation Black Mesa.
Today we'd like to share the new OBM Main Theme with you.
As I begin working on the soundtrack once again, I'm fully aware that I'll merely be able to please a desirably high percentage of our audience, as each of us envisions the setting and atmosphere of Opposing Force in their own fashion; yet I welcome any piece of useful feedback or criticism that comes my way.
Listen to the track on YouTube.
Thanks, once again, for all your votes. We really appreciate it!
28 de mayo de 2013 - MR.Sugar
It's time to uncover our promised AI presentation. This short presentation will showcase some of the new features of our new advanced AI. As mentioned in the last updates, it's only the CODE presentation. The content is placeholders and not created by Tripmine Studios. The presentation can be seen here.
Our goal is to bring you AI, that will be challenging yet not frustrating. The new behaviour our programmers are implementing is the result of these efforts. Enemies are now more flexible and can follow you through the environments. Obstacles that used to be insurmountable problem in the original games and still are in the most of the modern games are not problem anymore for our NPCs. Check out the video presentation to get an idea.
The new AI system will work with all the NPCs. That means that not only enemies are smarter, but also your fellow collegues and Black Mesa personell can take advantage of this new AI. Ladders are no more problem for scientists, yay :) !!
The other function of this system is not only to make the game more challenging, but also bring life to our NPCs. We can now make the behaviour of our NPCs very natural and believeable. Soldiers communicate with each other, scientists talk to each other, creatures search for food around the environments, sleep, patrol or protect their babies. This is hopefully next step how to make the world even more dynamic and realistic. We hope you like it! Don't forget to leave us your feedback and ideas you have for the AI.