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Shovel Knight Unearths Alpha
January 22, 2014 - Yacht Club Games
We hit alpha this week! Wooo! While this is exciting news for us, lots of people were left scratching their heads… what exactly is an Alpha, you ask?
That answer changes a lot depending on the studio, but for us it means we have first pass completion of all content in the game. All features are implemented. All levels are playable. All bosses are fightable. All items are gettable! Everything is there. You can play the entire game from front to back. It’s all real!
The next step is heading towards beta. For us, beta means we will have all of that content finished, and the only outstanding issues in the game will be fixing small bugs and issues that remain. In the remaining weeks, our time will be spent doing playthroughs, playtesting, balance, iteration, polish, dialog, localization, testing, certification...exciting stuff. The polish that happens now is one of the most important phases of development!
And if you’re wondering why it took so long, let’s just say the game got a lot bigger than we originally intended, and we think everyone will be happy with that! To celebrate this achievement, we created a NEW TRAILER...but you can’t see it here...keep reading...
The new www.yachtclubgames.com is up!
Did you ever look at our web site and think it was a little… lacking? Maybe it was ironically bad, and we needed some spinning skull gifs or a harsher color scheme to really make your eyes hurt. Yeah, we knew it wasn’t so great…
Well, bleed from your eyes no more! We have totally retooled our web site into a destination for all things Yacht Club and Shovel Knight related! Videos, news, streaming schedules, character spotlights, insight into our design process, blogs about games, and general video game love will all be present here. We have a few posts already up there to start us off! So come on! Visit the new site!
A moment of great excitement has occurred. To see the new trailer, go to our blog post about it!
Check it out!