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The Gallery: Six Elements
December 2, 2013 - Cloudheadgames
Greetings backers! It's finally here!
Video update here: http://www.youtube.com/watch?v=UB7H5Px7E-o&feature=youtu.be
We put it to a vote in the office. Do we further delay, continue refining, or do we release what we've been working on "worts" and all? This is very much an pre-Alpha release. We have yet to implement a number of features, there are bugs, and we continue to refine and research ideal VR implementations for certain systems (which is a challenge considering that some of the hardware being made to resolve certain issues isn't even available yet!).
That being said your feedback in this process is super important to us so there's no sense in holding back right now! Are we proud of what we've made so far? YES! Do we know this is just the beginning of a longer road? YES! Are we excited to share it with you anyway? YES!!!
Alpha Release Notes and Known Issues
* Movement based microstutter: slight visual stuttering during translation events. (BEING RESOLVED FOR NEXT UPDATE!)
* No DX11 support
* Gamepad & Mouse/keyboard support partially implemented (climbing not yet in place for those controllers).
* Breakables not returning to original state upon respawn events
* Ragdoll system pertially implemented
* Graphical discrepancies related to OVR issues (intermittent shadow pop and water reflection pop)
* Pickaxe cannot be reequipped after dropping
* Physics collision refinements
* Intermittent inconsistency with footfalls
* Intermittent jump interruptions
* Player animations placeholder and or missing for certain events
* Player model placeholder
* Tablet functionality limited
* Placeholder inventory system
* Fire based injury inconsistent
* Paintballs shoot through walls
* Spraycan only useable in pipemaze (forced drop event to limit performance issues)
* Climbing refinements
If you didnt have a chance to support our Kickstarter you can get an all access The Gallery: Six Elements per-order right here: http://www.thegallerygame.com . If we are welcomed to Greenlight all orders will recieve a Steam key for their purchase.
Speaking of Steam Greenlight, we really need your help to illustrate to Steam that The Gallery: Six Elements belongs here! This isn't an ordinary game. It is designed specifically for a coming wave of Virtual Reality hardware and it needs a forward thinking company like Valve to give it a home! We would love to take advantage of the Early Access program to iterate our title and make it one of the best VR experiences on market!
10% off the STEM System for VR backers!
And don't forget that from November 29 through December 31, 2013, Sixense is offering a 10% discount on STEM System pre-orders for VR backers including anyone that backed the Oculus Rift, Virtuix Omni, The Gallery: Six Elements, and the Reactive Grip. If you’ve backed any of these products or will do so before December 31, 2013, simply enter VRHOLIDAY2013 in the Coupon Code field at the sixensestore.com checkout to receive 10% off any STEM System bundle or components.
Get started by visiting our VR friends today at:
Pre-order the Virtuix Omni at http://shop.virtuix.com/
Pre-order The Gallery: Six Elements at https://www.thegallerygame.com/
Back Reactive Grip by Tactical Haptics on Kickstarter at: http://kck.st/1grjEig
November 20, 2013 - Cloudheadgames
Greetings backers & interested onlookers!
As you know, our small team of 5 has faced a number of challenges unique to virtual reality and motion control within the context of building The Gallery: Six Elements. There is no playbook for what we've created in the past few months and we've poured ourselves into making a standout example of what a truly immersive VR experience can be.
We're happy to announce that we're nearly ready to release "The Exploration School" Alpha to backers of the $45 support tier. If you haven't backed to that level you can still do so by increasing your pledge here .
So, before November is through, you'll finally have a chance to navigate a surprisingly entertaining warehouse environment! This space is designed to teach you the fundamentals of moving around in a virtual space, connecting to your virtual self and of course using motion control. But that's not all! Over the course of your journey you'll also unlock many surprises and a glimpse of what we are working towards in our Beta release!
Please Greenlight it!
Positioning ourselves on Steam Greenlight is super important to The Gallery: Six Elements and we need your help to get there! Please take a minute to vote for us on Greenlight so that we can take advantage of their amazing "Early Access" program. This will ensure the very best experience for all of you and future users as we iterate and move forward!
Enough blabber! We can't tell you what your support and your patience has meant to us during this process. We really do appreciate it!
September 15, 2013 - Cloudheadgames
Now available on Oculus Share: https://share.oculusvr.com/app/1376925807566pn4q60qkt9
Help Us Top Oculus Share 1.5!
As you all know, every bit of exposure helps when making a run for Greenlight. You can help us out by downloading and rating The Gallery: Airworld teaser over at the Oculus sharing platform Oculus Share! Download, rate and or comment to help us climb the charts to one of the most shared titles on Share :)
And thanks again for the kind support!
August 29, 2013 - Cloudheadgames
Placeholder Download Here Via: https://mega.co.nz/#!hRYTXAZA!MQdwZG7EzHPRzoETU-1C3mYeJNcYBOvTjrvE_1QrdCk
AirWorld New Version 1.5!
Thanks to your terrific feedback on our recent Oculus Share release "Airworld Teaser", we've completed some important enhancements and bug fixes for version 1.5! This is generally a much more fluid, better behaved version with some terrific additions that make it perfect for demoing to friends!
Where's the Hydra Support?
We'll be implementing Hydra in v2.0. We've held Hydra support back due to the technical crossover and timing this demo has with our upcoming Exploration School release for project backers https://www.thegallerygame.com/
Download and Changelog Notes
Oculus Share remains in a placeholder state so until we can make direct changes there, here's an early-bird version for you. Grab it here: https://mega.co.nz/#!hRYTXAZA!MQdwZG7EzHPRzoETU-1C3mYeJNcYBOvTjrvE_1QrdCk
* NEW VERSION v1.5! Gamepad, Mouse/Keyboard compliant. Razer Hydra support coming in v2.0"
The AirWorld Teaser tech demo is a short, yet engaging experience extracted from the upcoming Indie title The Gallery: Six Elements . Dash across an abstracted airscape on Ziplines, reverse gravity, test your puzzle solving skills and experience a small glimpse at some of the incredible places the Gallery will be taking you!
We need your support! Please visit us at http://www.thegallerygame.com for additional demos designed for project backers, access to our community, and direct communication with project creators!
Version 1.5 Changelog
*Refined avatar movement
*Fixed camera "micro-jitter"
*Streamlined calibration process (player can look anywhere to gather calibration data)
*Simplified wheelhouse interaction (handle activates wheel sequence)
*Fixed prompts and dialogs not appearing on some machines
*Fixed -adapter n not working
*Fixed out-of-position environmental interactions
*Fixed issue where menu causes calibration to hang
*Tweaked scene lighting
*Added area of interest
*Created closed loop reset (great for convention demoing or group demos)
*Reworked end scene with closed loop portal
*Fixed pop-up occlusions in observatory
*Many minor "under the hood" improvements
*Many general performance related tweaks
August 21, 2013 - Cloudheadgames
Greetings Backers and interested onlookers!
We’ve got some exciting news for you! We had a tremendous opportunity come our way recently via Oculus VR. As you now probably know, Oculus launched its very own marketplace for VR games Oculus Share www.share.oculusvr.com ! We were invited to submit a demo of The Gallery: Six Elements for launch day and we simply couldn’t miss the opportunity to expose our game globally!
Now obviously we couldn’t submit The Exploration School as that is strictly backers only content (almost there!!!) so we were left with something of a puzzle. How do we show the world what we’ve been working at without giving away more robust backer content? The answer came in the form of a 4 day-burn, working far too late, to complete a small slice of the Airworld for demo: https://share.oculusvr.com/app/1376925807566pn4q60qkt9 . This is a small but engaging glimpse of where we’ll be taking everyone through the Gallery in coming months!
Gamepad & Keyboard Compatible!
Where’s The Hydra?
The Airworld currently supports gamepad, mouse/keyboard, Oculus Rift & standard monitor gameplay. Later this week we’ll be implementing full Hydra support in build #2 which we are integrating right now! Hydra brings with it more complex interactions, so for the time being we’ve implemented support for widely available controllers types. In a strange topsy-turvy situation the exact opposite is true of our ongoing Exploration School development. In that project we started with strong Hydra interactions and we are currently working backwards through the controller foodchain to build comparable gamepad interactions (We did the hard bit first!).
Funding Drive Continues!
Being such early innovators in the VR gaming market came with it a price. The fact that our Kickstarter campaign raised as much as it did prior to Oculus developer kits reaching people is frankly a small miracle! And while that early support gave us the seed money to start this project we know we can reach a much broader audience now that VR is in the mainstream. We are still very much engaged in ongoing fundraising efforts to make The Gallery: Six Elements everything it can be!
As we near the release of The Exploration School, we are starting our next big push to realize funding goals! You can help by spreading the word and of course playing our demos ;) We’ve been working incredibly hard to make this a standout experience for everyone and with your help its only going to get better!
Funding via Ignition Deck, same great perks! https://www.thegallerygame.com/
GREENLIGHT! GREENLIGHT! GREENLIGHT!
And please vote for The Gallery: Six Elements on Greenlight! Launching our title on Steam next year is an important part of our long-term plan and security. We launched our Steam Greenlight campaign before people truly understood what Oculus VR would do to the future gaming market. Now that the general public is better informed we need votes!