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High Strangeness
5. december 2013 - Ben Shostak (Agent MOO)


We've been Greenlit today! Thank you all for the votes and support - we're excited to bring High Strangeness to PC, Mac, and Linux on Steam in 2014.

In the meantime check us out on Facebook!
https://www.facebook.com/highstrangeness

3. november 2013 - Ben Shostak (Agent MOO)

Here are some new screens that showcase the bit switching and how it affects gameplay.

Visual Differences - Two visual styles that are a generation apart.



Secret Passages - Keep an eye out for differences between the two worlds and find hidden
pathways.


Two Combat Styles - Move quickly and perform combos in 16 bit, or warp back to 4 way movement and take enemies down a notch in 8 bit.


Take a look and let us know what you think! Thanks for checking out our game

29. oktober 2013 - Ben Shostak (Agent MOO)



Thanks to everyone who checked out High Strangeness at the Boston Festival of Indie Games[bostonfig.com]! We had an awesome time talking to fans the game and received lots of great feedback.

Here's what folks had to say about the game from our FIG appearance:
Boston Globe (preview)[www.bostonglobe.com]
ElectricSistaHood[www.egmnow.com]
Omnigamer[www.omnigamer.com]
Emertainment Monthly[emertainmentmonthly.com]
Just Press Start[justpressstart.net]
Boston Bastard Brigade Podcast[www.bostonbastardbrigade.com]
Computerworld[blogs.computerworld.com]
Push to Smart[pushtosmartshow.com]

4. april 2013 - Ben Shostak (Agent MOO)



Thanks to everyone who stopped by our booth at PAX East to play High Strangeness! Here's a rapid fire intervew I did with Destructoid's Jonathan Holmes: Holmes discovers some High Strangeness

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